Hello I have been working and studying Mari non stop few weeks now. At the moment i am learning to bake out displacement maps correctly and apply those to my mesh inside of zbrush. I noticed that in Mari when i use projection painting i will get those small but visible seams (same seams that i get when i cut the model in…
[ame=" https://www.youtube.com/watch?v=oSa85b6BX0I"]RappaTools 3.2 - YouTube[/ame] What's new (1515 aka 3.2): - Added quickTopo for quick retopology. - Added WorkingPivot Tool. - Added Weld 2 Last, Move 2 Grid, Drop on Grid and Move On Grid. - Added Smart Transform Toggles where you double tap to change the coordinate sys.…
hey guys , im applying for a QA role at sega (some of you probs seen the ads), and wondered if this step really is worth it (as a 'foot in the door'). I have a strong 2:1 Bsc degree in Games tech, but found my portfolio is weak (due to the course structure having Moar exams than practical....ok ok im not blaming anyone..).…
Whats your trick to get rid of UV Pelt seams in UE4 when making a character that really needs a UDIM set up? I have come across various methods but what process do you use? is there a particular software that can produce better seams then others? Now 4K is just around the corner for the console market it must be being…
vTools: Scripts for Photoshop A set of scripts I've knocked up over the last year. My employers have agreed that the scripts belong to me, and not the company I work for as I wrote them on my own time, so even though I wrote many of them to help me at work I can now release them to be of help to you... whenever. The…
Ahh yep, try to use edit poly instead of edit mesh whenever possible. Edit mesh is a hold over for legacy code and the default for many modifiers and functions. 1) There are a few ways to get rid of edges: - Click on an edge and hit ring, hit collapse. Works great for getting rid of rings. But destroys the edges. If you…
Hi folks and happy Friday, First post on polycount so I wanted to start with something simple. There might already be a thread about this, but I guess my questions would be about lighting and rendering best practices. Its something I've always been a bit confused about. Below are just some speakers I modeled really…
Hello everyone! This is my first post in polycount since I first discovered this site back in 2014 (this is a new account). Since then I had a desire to create my own art (and games too) but i was too "Perfectionist" to just do it. 2018 came, and so did my motivation to start somehow, so currently i'm trying my best at…
btw you have that ability in photoshop. you can use liquify with a large grid, big and soft brush and save the grid after using it. this way you can reuse the same deformation on whatever you wanna deform.
Hey Everyone, this is my first real go at Zbrush properly. I have a female bust I've been working on. I have just many a references and have some in the scene etc. I want to create a game model eventually but I must pace myself. I worked from the lowest subdivision and worked my way up in shapes as usually suggested for…