I was just there last week. I would recommend trying to walk EVERYWHERE. the city is not that big. It takes about 3-4hr to walk from one side to the other.. You get to see EVERYTHING. It is also an amazing work out with all the hills. There is also golden gate park, there is supposed to be some bison in there. I never got…
Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
http://www.techradar.com/reviews/pc-mac/monitors-and-projectors/monitors/dell-up3017q-oled-4k-monitor-1311504/review I always prefered VA over IPS because I like my blacks to be as black as possible. Finally we get OLED which combines true black with vivid colors in a size that fits the desk. Hope the price comes down over…
The past week has been pretty slow, mostly watching tutorials and planning / discussing ideas. I was really inspired by this concept by Chris Doretz of what looks like a plastic quarantine tunnel running through a damaged hospital area. It looked like it would introduce some really cool opportunities for lighting and also…
Short story: I wanted to present a real time character and prop in a HDR-IBL real time environment. Long story: I'm an environment and prop modeler, so I wanted to try characters. The rider was practice to get the techniques down (low poly mesh, sculpt, subtools etc.) Attachment not found. After the character was done, I…
@Pep_mepla Nice progress! I find adding some smaller shapes early that break up large areas, for example some pipes or protrusions, can help with getting a better feel for the proportions. Keep it up :+1: @dspi Congrats on finishing the asset, I think it looks good. A note I have is that the edge of the liquid is pops out…
Hi everyone! Nfinite is looking for a 3D Simulation Pipeline Engineer to join our team for a paid remote role, and we thought this would be a good place to reach specialists with experience across both 3D tools and simulation workflows, so we hope this is relevant here The work focuses on converting production-ready 3D…
We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…