New screenshot from UE4, still working on the clothpanels. Hoping to finish them this week so I can start beveling them hardsurface edges!! Lighting is fully dynamic now so no more baking, with the help of @DriesDeryckere , thnx Dries! Also I decided to throw away my current submarine design and go for more of a research…
Going to dump a lot of my favorite stuff for Photoshop and ZBrush! Photoshop: A collection of amazing brushes for concept art and illustration DanLuVisi's Brushes Concept Cookie basic brushes Essential Illustration Brushes JonasDeRo Brushes (one of my favorites) ZBrush: MAHcut Mech Brushes - Some really great brushes for…
Very awesome work man. Only crit is the head for your character doesn't look to be the same quality as the rest of your stuff. I imagine you are more of a hardsurface guy. Maybe consider giving him a helmet and forget about the organics for now? Anyway, I think you have a lot of talent, nice stuff. Also agree about the…
No, its his new tutorial from gumroad. Here's a screeshot. He was probably talking about hardsurface modeling, here he's creating more destructive environment that's why he's baking normal maps. As I said I'm a beginner, so I'm a bit confused to when only use modeling and when baking. EDIT: I changed the topic's title…
Hello, I kinda took a break from all the hardsurface modeling and I wanted to look into making stuff for environments. So I just decided to make a quik brick floor texture Here is the HP: Here is the bake with the first texture pass: I took the texture into an engine and it doesnt tile correctly :( But i know what I did…
Progress Update - Completed https://www.youtube.com/watch?v=LhTK2yqL42I ------------------------------------- Hi all, here I'll be logging my progress on a brilliant character concept piece by Russell Dongjun Lu. During this journey I wish to become more comfortable with: * hardsurface * matching concept work * outfit…
I'm currently once again available for Employment or Freelance Work! I have over 6 years experience as a 3D Artist who has experience in the fields of Environment/Props/Character Art. HandPainted and PBR Texture ability. 3DSMAX perference for modelling and HardSurface SubDiv, ZBrush experience for Sculpting. Experience…
Time to finally start a sketchbook for hardsurface doodles and misc props. I'll start this out with my latest. This is a slightly different take on officer K's blaster in Blade Runner 2049. There were some details like the trigger guard and handle design on the movie prop that I didn't care for, so I made some tweaks. The…
Hey all, I guess I am going to throw my hat in here. Hardsurface in Max -> Substance Designer -> Chivalry SDK / Toolbag2 This is just a 3Doodle but I want to try a mace with lots of hexagonal and geometric shades with lots of ornate smaller details. I will probably do a few more blockout variations like these to hone in on…
I'm in the same boat @blot12345, I'm finding them all inspiring. For me it's a matter of turning that inspiration and motivation into the discipline needed to actually finish something. So I've opted to try the hardsurface environment with the aim of finishing at least one prop each evening. That way I will generally have…