One issue I've been running into while teaching; was getting students to understand principals based on technology that are no longer widely used. Case in Point: An F-Stop makes no sense to someone, who has no recollection of what a manual analog camera is. Without the knowledge of an F-Stop, they don't understand…
you're looking at one part of the whole sum. and that's why it doesn't look like it's working to you. the whole sum for the BRDF is: (D*F*G)/(4 * NoL * NoV) where D = that custom node (Specular Distribution), G = geometric shadowing, F = fresnel. see supporting images here for the the full formula node. with one-minus…
Oh, btw, if there's anyone here who builds Krita themselves and does a lot with normalmaps: I attempted to make a tangent normal map blending mode, which substracts the base blue from the upperlayer before adding the values to the lower layer. For me it works, but I haven't done any serious work with normal maps to really…
First of all don't use primitives in blender to model low poly stuff, at least from my experience that tends to end up like the mesh you have at the moment.... Most of the time i start with a plane and extrude the edges until I get the shape I want. Also, alt-m is quite important in vertext select mode as you can simply…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Sager NP7338/Clevo W230ss. (Would link to Sager website but it's down right now). http://www.xoticpc.com/sager-np7338-clevo-w230ss-p-6992.html 13 in screen 865m i7 quad Hmmmm. Reading over your specs again, it does have a matte screen, which is nice for photo processing, but I'm not sure of the color accuracy of the…
Sorry again man. At least you are all ok though. I agree with Pior. Maybe find a Plien Air painting group/class. I did one for a few years in Los Angeles and it improved not only my painting (both traditional and texture) skills and my 3d skills a ton. Plus it's nice to get out away from a monitor.…
I'm not familiar with Lina's rig, but is there a bone or something for the hair on her left side? Otherwise, I think it looks kinda awkward just sticking out from the side. I think the idea of the hair is good, but it feels like you started detailing too early before getting the shape of the hair correct. It's just not…
I was extremely happy with my Rebel XSi until I got a 5D Mark II. Ultimately it's the lenses, not the body, you'll want to invest the most money in, which in turn depends what kind of photography you want to do. I personally do a lot of long exposure photography so I'm rather happy with my f/4 lineup, but I love the 50mm…
I was watching a talk by Stephen McAuley, technical director at Santa Monica Studio discussing their approach to game editors and how they use Maya as their game editor in conjunction with their engine. https://www.youtube.com/watch?v=G5VeATrOST4&t=2684s Apparently there are many benefits with working with Maya as a level…