Hello, first post here, having a bit of trouble in Zbrush 4. I've sculpted a terrain plane for a game mockup, polypainted it, and now for the life of me cannot get the thing to give me a texture map of my polypaint. I've given it Adaptive UV's at 2k resolution under the UV Map options. When I go to the "Texture map"…
Hi everyone, I've been working on this scene for the last couple of weeks now, and I'd like some feedbacks. I wanted a scene in the Darksiders art style (mood & architecture) to add an environment on my portfolio. So I decided to go for the Makers as my main inspi for the architecture but also Warcraft/Blizzard art style…
Xelan thanks for the feed back and i was kinda thinking the same thing. i have been working ont the gate and have been doing the whole bones and skull thing. i was trying to push the whole soul theme with color work like having blues and purple being the main base color for the rocks and fire like disney used in hercules.…
To me, that doesn't say they don't understand 3D. It sounds like a case they don't know enough about it to further relay back more information. That, or they just don't care. Now, if you want a hear real case of "misunderstanding 3D", I commonly hear people say how game engines (or renderers in general) have attached…
Yeah, I'm not hating on him totally, he just certainly didn't deliver and his attitude wasn't great. Guys like Dream, or Jordan certainly wouldn't have that attitude after having a shitty game. I don't know about Chicago, mainly because I don't think Rose and him can share the ball. NY doesn't have as much to offer as…
hehe, no, i smiled when i saw the similar thread titles :) basically i'm assigning various materials to the model as base colors for the ao bake e.g. brown for wood, grey for metal, and so on. and then when i assign and reassign these materials and attach and detach various elements sometimes the entire model gets the…
Yes! You're almost there. Scale is good, textures are better. Crits: - From a composition point of view its a little bit mixed up. - Back in those 'ancient' times they were all about alignment. - Align everything up then frame it so it all fits into one shot. - Give the viewer/player a statement to think of, like...…
Yeah, don't give up now! Looks like you got the brushes from Poop's tutorial and gave them a try. Now keep going! Try using lots of short strokes instead of such long ones to emphasize his short, mangy fur. I know it seems like a majro pain in the ass now to paint the hair, but it gets easier the more you do it [just like…
I agree with Shep, and I'll add that you do have to watch out for adding too many chaotic details if its going to tile, it can be a tough balance between distracting hallmark of a tile texture or interesting detail. This seems like a good base to add dirt and detail too which can be done through shaders overlays or…
Have you considered less action-based poses, I feel like the nature of these skins are more playful so maybe something less aggressive? It all really depends on your final concept, because say if you go with the syndra version where she has a little crown(my personal favorite lol) It's too fun of a concept to get all…