Funny, there's a thread about this subject (non-response for applicants) on TCE right now. Same basic conclusions, though apparently the US is worse in general at replying than the UK. Unfortunately I think there's the general mindset of "we get so many applicants, we don't need to spend the time to reply, we'll just be…
Hello, is there any software, in the year 2014 that finally allows a useable and quite nice automatic rigging and skinning of human characters, thus greatly reducing the time needed for character creation? I know that mixamo offers online application that can skin and rig characters (and apply animations) quite easily, i…
Hi I'm a recent graduate and am applying for 3D artist positions. I haven't gotten any returns or interviews on my applications. I am currently working on adding realistic assets to my Portfolio but haven't added any so far. I would like to know what I can improve on to make companies want to hire me.…
Network Programmer Threewave Software is looking for an exceptional and proactive Network Programmer to join our programming team. The candidate must have at least 3 years experience in programming and professional network applications. A love of communication and an understanding of how computers talk together are…
Threewave will be at the San Francisco GDC from Feb. 19 - Feb. 22!! Senior Programmer Threewave Software is looking for an exceptional and proactive Senior Programmer to join our programming team. The candidate must have at minimum 6 years experience in programming, professional mathematical or physical applications, and a…
Hi, We’re excited about the fact that our team is growing and about possibility to list these work opportunities for Senior Unreal 4 Environment Artist and Experienced UE4 Environment Artist in Polycount community. We hope to attract unique talents and skillsets honed by hours and hours of beating on our craft. About the…
We have several animations (~100) that we need cleaned up. They were made using a Perception Neuron mocap system. This will require fixing leg skipping, penetration of arms and hands into body and any other strangeness you may see in an animation. Responsibilities * Determine the needs of individual animations to get them…
Ruffian Games Are Looking for multiple Environment Artists Ruffian Games are a game development studio based in Dundee, Scotland. We are working on a number of - as yet - unannounced projects with some of the biggest publishers in the games industry. Weve got some great opportunities for talented, experienced developers…
The closer the LP geometry is to the HP geometry, the less waviness you will get on your map. So the best way to reduce it, is to add more sides to your cylinder. I tend to use something like 22 sides for something the size of a barrel. When you apply smoothing groups, you are essentially splitting a designated area of a…
So for the trim method, I would make the top of the base a 4 way tileable texture, but I would have the trim wrap over the top, sort of like this As for the decals, you would they would be on pieces of geometry floating over the surface of your mesh. For best effect you would cut into your mesh where you want the damage,…