Hi I'm a recent graduate and am applying for 3D artist positions. I haven't gotten any returns or interviews on my applications. I am currently working on adding realistic assets to my Portfolio but haven't added any so far. I would like to know what I can improve on to make companies want to hire me.
Portfolio:
https://crayz4pnutz.artstation.com/
Replies
you have both realistic and stylized props, but the realistic ones probably wont hold up against current professional work and the stylized ones feel a little bit lacking. I only took quick glance but are the models made from concepts? I think for most jobs, matching a concept will be important. Also if you work from a professional concept it's generally going to look more appealing than amateur created concepts.
I think the overall presentation is good, some things like the cracked can, maybe we don't need to see it from so many angles that we have to scroll the page to find texture breakdown.
It will help a lot if you can identify some potential studios you'd like to work at, find their most recent games and try to match that in quality and style. May also find people who work at those places (linkedIn is a good place to search) and find their portfolios and side by side compare that with yours.
If you can make comparisons like that then it is easy for somebody to help you point out the differences. It's more difficult to just make generalized critiques on a portfolio because it is difficult to decide where to start and without a comparison, its hard to say anything that isn't very subjective.
You can send them (people working at your targeted studioes) your portfolio and questions too. Most will ignore, but some will respond and then when you send them an update of your portfolio 3 months later and thank them for helping you improvement, you are a person with a story that can be empathized with. Basically try to create opportunities for the nice people who like to help, help you.
https://www.artstation.com/artwork/WBAGmv
We have gathered some really insightful info here, from experienced artists and hiring managers, worth a look http://wiki.polycount.com/wiki/Game_Industry#How_to_Get_In
Also are you suggesting that I only put good pieces on my website in general, instead of removing old ones from my Portfolio but keeping them on my website?