Hello polycount, sorry for my first post to be asking for something, but i am working on a game which requires some baja off road vehicles. But i cant seem to find any good pictures of them. the style of them i want is this, but i cant find any side views of this style so what some good reference sites? when ever i try to…
Since UE3 is now free for personal use and many studios around the world use it in daily production, I was wondering if it's a better way to display your portfolio work versus setting it up in the marmorset toolbag? Any thoughts on this subject?
Hi all; I've decided to take the plunge and start posting my work publicly instead of letting it sit unseen in my folders. The above renders are based on Daven's art from the 2D conceptbank thread, so credit for the design goes to him. Comments and critique are appreciated - while I've been doing 3D modeling for a long…
Okay so I have searched for an hour or so to try to find the solution to this and I might just be blind. In Maya I'm wondering if there is a way that I can turn off the RMB selection but still have the context menu appear. Basically when Im working on multiple objects in a scene I don't want to constantly be selecting a…
OK everyone I have an easy one for you (hopefully). Suddenly, when choosing the scale tool in Maya the thing is off the X and Y axis for some reason, causing any scaling I do to slowly bend and warp. I'm not sure how it became this way. Modify > Center Pivot doesn't fix the problem. Anyone?
Haven't upgraded to TB3 yet, but is this available there or by some means in TB2? I'm working on hair with geo cards, which in my 3D app are attached to curved for easier tweaking. If I import to TB2, I'd have to set each individual hair card to disable back face culling. I could just group all geo and export as one…
Hey there cats and kittens I believe it's time for an update on my dashing, playboy lifestyle. I know how you folks like to keep abreast of such things. Starting next month just after Easter, I'll be heading to New Zealand to start a texture artist position at Sidhe, working on every platform under the sun by the look of…
Update in the Strickland vs. Sony case taking place in Alabama, where the families of three law enforcement officers slain by a young gunman are seeking money from a host of defendents, including Sony, Gamestop, and WalMart. Their claims (or more correctly, their attorney Jack Thompson's claims) are that the gunman was…
Hello guys, this is my first time using Unreal 4. What I'm trying to do here is exporting my SP project to UE4, but I get this weird render from my viewport, the material for one part just doesn't match with my final work. The red highlighted part supposed to look like the rest of the ship. it also shares the same material…