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UE3 or 8MonkeyLab's Toolbag show-off?

polycounter lvl 16
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Bokaja polycounter lvl 16
Since UE3 is now free for personal use and many studios around the world use it in daily production, I was wondering if it's a better way to display your portfolio work versus setting it up in the marmorset toolbag?

Any thoughts on this subject?

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  • vahl
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    vahl polycounter lvl 18
    whatever looks good, don't limit yourself to realtime engines, just keep in mind that by the time you launch unreal ed, you have your model imported and set up in marmoset
  • EarthQuake
    Marmoset offers a very easy, quick way to get up and get good results. It is nowhere near as flexible or as customizable as UE3, but that is both a pro and a con.

    Learning to import your models into UE3 could be a valuable learning experience however.
  • Bokaja
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    Bokaja polycounter lvl 16
    "just keep in mind that by the time you launch unreal ed, you have your model imported and set up in marmoset"

    Ahahahah this cracked me up :D Wel it does seem to load up faster on my home system though but I see your point...

    "Learning to import your models into UE3 could be a valuable learning experience however"

    Aye, I've been working with the engine earlier and to suddenly have it at my disposal made it all come back to me like a tidal wave! The marmorset does present a crispy look though :)


    I'll do some tests ^^
  • EarthQuake
    Yeah if you like the look of marmoset, and can deal with some limited functionality, ei: you cant add extra lights, only load different lighting environments, and no gloss maps, marmoset can give you some really high quality results with little work.
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