I have a question about 4k monitors. Generally, for most games, say an FPS, 512 pixels per meter seems to be the standard. Will this need to be doubled in the future as we migrate over to 4k resolution monitors?
I just wanna kick my day off with some HighQ Textures, The package includes both Crytif and PNG formats, 1024 and 512 image Resolution Download Here NOTE: FOR NON-COMMERCIAL PURPOSES
Finished uvs and baking :) She has 3 texture sheets; a 1024, 512, and 256. I'll probably have to duplicate a lot of the hair pieces to make them look fuller.
If you're referring to deferred decal:add feature mentioned in Unity 5.2 release notes, I actually have no idea what that's supposed to be useful for. But finalgbuffer function is indeed an amazing addition.
How many rays are you using? For this large surfaces go to 512 or more, save 16-bit tga's and add a surface blur in photoshop to clean up any artifacts.
The texture size seams a bit high for the amount of detail you currently have and the amount of screen space the knife would ever use in a game. Would go for a 512 or 256.