Richard, it's certainly an interesting angle, but processors would have to be much faster than the currect average processor. Right now in games people are used to doing all the rendering on the GPU, and the rest of the stuff on the CPU. The demos that currently exist pushing software only solutions are somewhat…
One thing I've wanted to write, just so people that haven't thought of it can get a decent idea of how far this can go (and why I was so excited about it when rasmus posted it up), is splitting up a single gradient into multiple ranges, to allow for colour usage variants - Valve did something similar with the L4D2 gradient…
As a matter of fact, yes. I've never seen other programs experience issues after switching to a full version from a trial, though. This is definitely a first. I had another one of my projects get corrupted today as well. As for the instability - I'm talking about things like: * 50/50 chance of ZbCore crashing on startup,…
I use both Maya and Max, and they are both pretty much the same in terms of modeling. Whichever one you use would be fine. Maya: hard/soft edges easier to use than smoothing groups (plugins can add soft/hard edges to max) snapping is better in maya (max sucks in this regard) UV Unwrapping is better (plugins can almost…
Welcome Liquidmetal. Looks like a decent start. One thing Im not sure about here is wether or not you're building this thing to its intended final resolution, or wether or not you're building it with the intent of subdividing or smoothing it? You see heres the thing. ( and by the way, it is most certainly not my intent is…
Hi, I used to do rigging and skinning in 3ds Max 2012 and was able to get everything working the way I wanted. But I haven't done rigging and skinning for a long time and I am now using 3ds max 2019. Now when I try to skin my model to my skeleton, I get unexpected deformations. Back when I wanted to skin solid pieces, E.G…
I'm a programmer / developer working on a small commercial game that I plan to release, and I need an enthusiastic and reliable artist to handle the art and collaborate on gameplay. The game is a skill-based futuristic sports game, similar to soccer, with a strong story-line and plot. The story will be humorous and the…
It's just a math thing, a physics thing. I'm not an expert on exactly how it all works but I'll try to explain as far as I know. If I'm mistaken on any point I'd be happy to get it clarified myself :) Gamma in short is a way to take mathematical information that represents luminance in a physical environment, and adjust it…
I think you need to change your outlook my dude. The people you refer to as 'snobs' are just other artists trying to ensure the games or shows they're working on meet a quality bar. If I'm hiring, and looking at a portfolio, and 50% of that artist's work is substandard, or looks amateurish, I'm going to assume 50% of the…