The good: * expanded the TA team with some awesome people! * worked on some great AAA projects * my wife getting her masters in project management * built myself a kick ass ultra quiet gaming rig The bad: * Shanghai winters... 5 degrees never felt as cold Hopes for 2018: * hope for interesting career developments..? :) *…
I spent most of the day reconsidering whether I should be learning Houdini, because it is both difficult and not at all fun. I don't think I've ever had a fun time learning new software, though. Had to spend a bunch of time looking over videos of cool stuff made in it just to keep myself motivated. But that's hard, when it…
I feel like I'm spoiled rotten with so many good tutorials free or cheap. Allegorithmic has awesome free tutorials for Substance, made it so easy to learn. This morning before work I started learning about VEX and VOPs in Houdini from a free tutorial I found on Youtube. On and on, so much quality free stuff. All of the…
image quality was fine for what you were conveying - your point was very clear. You just connected a bunch of dots for me. In one of the tutorials I watched the size was mentioned but just didn't click at the time. I suppose it was wishful thinking that zbrush would just somehow read my mind and emphasize detail in the…
I gave it a go: A few minor tweaks needed her and there. I need to widen my capture group for points that spawn too close together, I also need to try patching up some of the larger gaps. All of that is just tweaking though, I think I have the overall texture down. I created this in Houdini using a pretty simple setup,…
perna is right about this. Everybody told me 40" 4k monitor will be too big before i buy one. I mostly use the screen divided for different applications or floating menus when i need them, and i love using houdini and unreal engine on bigger space. When i use 3ds max full screen on %100 scale, upper menus would be far to…
Hello together, for the last 2 weeks i've been working on a T-Rex Scene in my free time. The Model and Rig is by Joel 3D from Turbosquid and I did all the rest. Hope to get some honest feedback to improve my next shots. Set is done in Maya and the simulations in Houdini. I used Redshift for rendering and After effects for…
Orcari games is looking for a creative environment artist to develop stunning natural biomes targeted at the next generation of consoles. Candidates should be pioneering, driven and self-motivated. The role is remote so a high level of communication and self-management skills are key. Requirements: * Portfolio containing…
I have two roles with a AAA studio that has amazing work/life balance, competitive salaries, profit sharing and FREE healthcare for you and your family. They are looking for a LEAD character artist with one shipped title in a lead position. Must have a portfolio that shows the wow factor. For the Environment artist they…
Hello, everyone! Right now I'm working on the sci-fi VR project and soon we will start to create environment assets. They will be architectural megastructures, skyscrapers, buildings, multifunctional centers - content for the city of the future. I want to optimize and automate this process as far as it's possible and I am…