This is to be used in a third person shooter. Will the 5 point pole on the inner thigh be troublesome for the animator? And will a kite polygon cause problems being in such a high deformation area? Thanks a lot. I'm really having trouble trying to find ways around these, even using reference. I don't know why this is so…
I do compensated works of 3D Animation, 3D Rendering, 3D Modelling. However I am an Indie artist with years of experience so if you need a 3D project to be done - I'm up for it! Please hire me as I am in a desperate need of work right now! Thanks from the Netherlands and see you soon!
DSG - Artists, Animators, Programmers, Sound & Writers Please view our home page for what positions we have available. http://www.damnsexygames.com Email your samples/websites and/or resumes to ww@damnsexygames.com Thank you
So this is my first time participating in an animation challenge. I don't expect to win but what I do expect to do is focus on one project with the sole purpose of learning, participating and improving. Below is my very rough first blocking. I am going to really try push my poses, I will be adding some squash and stretch…
Had the great pleasure of animating the Alliance Footman for Heroes of the Storm's new Alterac Pass Battleground https://vimeo.com/245137411 It was awesome to go back and look at the old Warcraft, Warcraft 2, and Warcraft 3 RTS titles for inspiration!
My team consisting of myself and a sound guy are looking for a rigger animator willing to work for pay when the game is sold. Experience not required, a simple reel works. Maya preferred. Contact me via email @ earth2jeremy@gmail.com
Hi I've created a material with a flipbook on the normal to simulate ripples from raindrops ... it still a work in progress, but I'm having real problems with a seam along the tiling edge. I've checked and double-checked the normal map itself and I'm 100% certain my frames tile ok. Anyone got any ideas how to fix this? pic…
Hello, I am seeking a 3d character artist who can create a 3D
character model for use in Unity. The game has an anime aesthetic and so the ideal applicant
has previously created at least one fully rigged & textured character model
in an anime style for Unity. If this commission goes well, additional work will…