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animated normal map on material - causing seams

polycounter lvl 12
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str8g8 polycounter lvl 12
Hi
I've created a material with a flipbook on the normal to simulate ripples from raindrops ... it still a work in progress, but I'm having real problems with a seam along the tiling edge. I've checked and double-checked the normal map itself and I'm 100% certain my frames tile ok. Anyone got any ideas how to fix this?
pic
cheers

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