Hi
I've created a material with a flipbook on the normal to simulate ripples from raindrops ... it still a work in progress, but I'm having real problems with a seam along the tiling edge. I've checked and double-checked the normal map itself and I'm 100% certain my frames tile ok. Anyone got any ideas how to fix this?
pic
cheers
Replies
The ground geometry in this case is just bsp, so I don't think it can be the problem
What do you mean by UV0 for the normal map? The compression settings?
I'll check the tiling mode and let you know what its set to ...
cheers
annoying as hell, otherwise I'm happy with the rain settings I've got (its quite light compared to a lot of tutorials and so on ...)
I used smesh crossplanes for the rain, was dubious about it working, but its actually not that bad.
https://picasaweb.google.com/lh/photo/MHEsk4Tm5olDdde3BlyAWJ9E0gyYAN0dfwR5QhL2JPs?feat=directlink
I'm starting to think this is some kind of bug or something, is there any way to escalate this issue with epic?
Can we see a little your material setup ?