The facial proportions are fairly out of whack. The jaw line and chin need to be more delicate. The lips are a bit on the large side. The nose isn't too far off, but you need to work on the shading to get it to match. Her eyes are very distinctive. You need to pay real attention to their shape in order to get anything…
this isn't typically handled on the substance side - you don't _usually_ want to be creating a big uber texture with transitions between surfaces etc. It is done, you might want to look into megatexturing, but more typically you create tiling textures that you blend on the mesh via vertex colours for example. I.e the mesh…
De-compiling the models: - Use CGFscape to extract the mdl files. - Then use CannonFodders mdl decompiler to break the .mdl down into .smd (you can use milkshape3D for this also which also imports .smd's and exports to .obj). - If you run into decompiling problems you need to open the .mdl file in a hex editor (hex not…
About normalmaps & engine. it really depends on the exporters and so on. Your 3d app will use its own way of generating the tangent vectors for the mesh before it "renders" the normalmap. If the exporter will actually take those and bring them in your engine, the results should be the same. However I guess most engines do…
One thing you should also keep in mind is how grounded the player is when given "MMO" specs. Can the players fly? Double Jump? Climb walls? Jump at all? Is the player 4 inches tall? If Cryptic is testing you, I can guess it might have super powers involved ;) Did you model / texture the tops of the buildings as well? These…
The bake is perfectly fine, you are just running into one of the many, many cases of a realtime preview engine (viewport of a 3D app, game engine...) not being in sync with whatever was used for baking. A few solutions : - Using object space normals if you can (universal) - In maya : baking in Maya, and displaying using…
Cutting tends to mess with my edge loops so I hardly do it unless I know I will be making a clean cut. When I do use it I hardly have problems. I do only use edit poly not edit mesh. It seems to be most stable and do what I want in Edge Mode instead of poly or vertex. Normally when you get double verts from a cut you…
Hello! As I am very inspired by diorama's and especially the stylized ones, I am starting to make my own. For a long time, I am inspired by pirates and their ships. I also wanted to start using Unreal Engine to create moving diorama's! I first started with a blockout in Blender. I always get way to detailed and I should…
Ok,i did this thread because even if is not oficial yet,particles are used quite a bit lately. A very good tutorial was done by Vlad HERE . If you're trying to make a new particle system for a slot where there were already an existing particle effect is quite simple. The pain begin when you try to attach a new particle…
This is kind of a pre-pimp as I mainly have a question about what would be best to do in the case of my model. I was going through my portfolio of stuff and found that one of my models was just not very good and decided to redo him. Anyway, you may or may not know the character, Steel, who came about from the death of…