Ok,i did this thread because even if is not oficial yet,particles are used quite a bit lately.
A very good tutorial was done by Vlad
HERE .
If you're trying to make a new particle system for a slot where there were already an existing particle effect is quite simple.
The pain begin when you try to attach a new particle system to a model that didn't had default effects.
I personally found these :
qc syntaxparticle position
I managed to get with this until this point:
i decompile the mdl file (neighter the default .mdl file extracted from pak01_dir or after i've imported a fbx with maps into dota engine and after extracted the .mdl file from that zip ) with Crowbar .
After i extracted the materials, smd files and the qc file, i add an $attachment (
(the syntax here ) )using the global coordinates that i got from maya for a vertex point(not sure if this should be done like this ) ,the syntax into $keyvalue block with name of my system particle ,attachment type and as attachment point the name of my early $attachment.
I compile now the new qc and the smd files and i replace the default vtx,mdl and vvd with the new one that i got .
As this, nothing will happen in game so i suppose neighter i forgot something neighter i don't do something properly.
I suspect that i should add also somewhere in alienswarm/sfm the name of CP but not pretty sure where .
Replies
Have you solved ur problem?
just kidding. Looking forward to some technical information around particles.
could someone enlighten me on that matter?
Remember to also download Source SDK or the particle editor won't show up in Alien Swarm.
but i got it running now. the problem was that alienswarm kept crashing to desktop after start. wasnt sure if i needed alienswarm or alienswarm sdk. it works now
but konras mentioned i could use sfm aswell and it would show particles better. could someone hint me in the right direction with that ?
I have the same problem
The same thing happens with one of the decompilers
I think it's because of windows 7-64 bit's drivers. They seem to be incompatible.
I got the particle editor for alien swarm (not sdk) to work using vlad's guide. The only problem is that I can't view the particles. You have to do a couple steps and add this to the launch options "-tools -nop4"
exactly. i deleted the bin folder under alienswarm\swarm\ then reset my download region and restarted steam - after that verify game cache and integrity of alienswarm and it should be running afterwards in conjunction with modification of particles info and such as described in vlads tutorial
now i gonna check out sfm aswell. konras suggested, one can simply switch to particle editor in there. supposed to display particles better
http://www.cyborgmatt.com/2012/07/dota-2-sfm-tutorial/
http://wyksblog.com/guide-dota-2-content-in-sfm/
I think mostly I did what is described in Wyk guide with one example that I extracted also particle folder to SFM.
I have tried both alien swarm and sfm and what I was missing somehow in alien swarm is that terrorblades particles were not displayed correctly and there was no property as particle_snapshot to edit which is avalivle in sfm, or maybe I did something wrong with alien swarm ^^'
Anyway I am sure Wyk guide will work, just extract particle folder also.
Later to open hero particles you need to go to:
\STEAM\steamapps\common\SourceFilmmaker\game\dota\particles\units\heroes\hero_terrorblade.pcf for example
Edit stuff
Copy that pcf into:
\STEAM\steamapps\common\dota 2 beta\dota\particles\units\heroes\
Launch dota with -override_vpk
Also when you want to use new model, materials or stuff like that you need to add them into materials and models folder both in SFM for test and dota 2 beta later for view.
Hope this helps somehow. If you will have problems you can always message me on steam I will try to help
that depends what particles you edit in the Particle Editor. there are separate particles for the hit effect and the charged effect.
Also if you want a static effect on the blade, just create the particle, and attach it in the .qc file
First: I want to make pudge hook as I have a great concept in mind, how can I edit or add particles to hook like the one named scorhing talon hook had.
Second: Particle effects like custom effect on bladedancer spell of juggernaut with different swords, how can we do that? It seems like it is some sort of triggered particle effect, where we can edit that custom effect which occur only at specific timing.
Third: I gathered some information somehow and came to know that we can edit or add particle to items which already have particle effect into it, where I can get the good tutorial of adding particles to items? and what we can do add particle effect to item which had no particle effect before, or add particle effect to only specific spell?
Please if you guys know anything just share with me, I am eagerly looking here and there and trying to contact some famous item creators but I have got no response yet, I really want to do that work I am so much crazy about it, at the same time you can also ask me anything whatever I know I would love to share my experience. thanks in advance.