I haven't read the other replies so its possible someone already covered this, but just in case they didn't... It's not cheating but they can be a bit of a crutch that you learn to do without after a while, for most things anyway. There are still somethings you will probably want to use a reference plane for but their use…
Still forming the shapes for the helm. Here's what I have so far, along with some reference pics. Attachment not found. Attachment not found. Attachment not found.
Looking great so far. Though I'm thinking the legs should probably not be so well-defined and muscled, compared to the style of the concept. They look a bit more like older-guy runner's legs, lean and tightly-defined.
Hi everyone, I saw this new character Zoe and fell in love. I wanted to make a skin for her that embodies her very wild spunky attitude. Character idea: Life gets rather boring sometimes so why not spice it up with a couple magic tricks and make a show. The Great Zoe could always use a couple volunteers for her act. She…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
Very nice, great job on your project! I'll have to take a peek at it on steam and as for game dev employment - yes needless to say things have been a bit turbulent imho ever since covid but opportunities still do exist for art aligned roles. I mean just on these boards alone had occasionally noticed members exchanging an…
Do you remember how some big action movies from the 90s had those neat miniature & matte painting cities that were heavily exaggerated? I would like to make something like that for 1990s Los Angeles. My pitch is an open-world, third person, action game / simulation set in megacity LA. There are many great films set in LA…
The first thing that stands out to me is the colors are different. I would suggest picking colors directly from the reference, and filling your art with those. The next thing that I see is proportions. The reference face is shorter overall. One trick I like to use is to put the reference and the art right next to each…
Which part exactly do you struggle with? I see a tiling undermaterial and then a layer on top that masks it away. You can probably come up with a smart solution for this, create a pattern generator or something. but you might just go in and paint that stretched longer/bigger cutout mask by hand. The shorter one looks…