Thanks for the feedback and the great references, really appreciate it. @Eric Chadwick =) You’re right about the mid-level shapes feeling a bit blobby, I went back in and focused on cleaning up the forms, defining planes more clearly, and adding sharper breaks between layers. Also pushed the silhouettes a bit more and…
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
I haven't read the other replies so its possible someone already covered this, but just in case they didn't... It's not cheating but they can be a bit of a crutch that you learn to do without after a while, for most things anyway. There are still somethings you will probably want to use a reference plane for but their use…
I'm coming back to the US after more than a decade abroad, would like to work in a walkable/bikeable city on the west coast. I'll be available in a couple months. I will partake of the free office coffee and you guys can hear me swear whenever Zbrush crashes, it'll be great fun. I do a lot of scifi and fantasy stuff. I've…
Still forming the shapes for the helm. Here's what I have so far, along with some reference pics. Attachment not found. Attachment not found. Attachment not found.
Yes, that was an oversight on my part. I was focusing more on making the assets animation friendly for cutscenes like intro scene or chest opening, and wasn't thinking of in game performance. Should I change the title of these? For optimization part I can do it up to the karen girl I made. Let me know if that needs any…
Hi everyone, I saw this new character Zoe and fell in love. I wanted to make a skin for her that embodies her very wild spunky attitude. Character idea: Life gets rather boring sometimes so why not spice it up with a couple magic tricks and make a show. The Great Zoe could always use a couple volunteers for her act. She…
Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme. The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…
Hi everyone, I am looking to join a serious indie game dev team to gain experience and build a dedicated real-time portfolio. I am offering my skills for free. About Me I have over 20 years of professional experience across 3D generalist roles, architecture, product design, and motion graphics. However, I am currently…