I'm making a large number of 3D assets in Maya for use in a lowpoly game where all textures have a pixel art style and are completely unfiltered (i.e. no resampling when scaled). Because of this, I'm making my model UVs "pixel perfect" relative to the resolution of their texture. A simple example: Note that all UVs are…
Hi all, I'm Percy from Half Human Games (Dwerve). We're looking for a pixel artist and an animator (preferably skilled in PixelOver) to do paid part-time work on an unannounced action strategy game tentatively titled "Siegecaster" set to release Q4 2024. The game combines top-down shooter and tower defense mechanics with…
Hey guys, my girlfriend is working on a project for film doing some paintings in photoshop. She's working with rectangular pixels for widescreen using Pixel Aspect Ratio Correction and all is working fine, except that the Liquify tool is not adjusting for the pixel aspect ratio. The image is being shown in square pixels…
To accomplish this I've set up a popup form that runs a set of scripts that: 1. Set the Coordinate Rounding to "Fixed" 2. Set the Fixed Increment to one of the following values: 0.125 = My modeling snap setting, I switch to this when not UVing. 0.03125 = 1 pixel on a 32 x 32 map 0.015625 = 1 pixel on a 64 x 64 map…
We are Arcade Freelance, a small video agency based in the western United States! We are currently searching for a 2D-pixel artist to collaborate on a client project requiring the following (Note: this is an intro-level contract): Criteria: * Expertise in 2D-pixel art and character animation * Ability to create engaging…
I like pixel art when it's done well, and especially like it when 3D and pixel art are used together (see Breath of Fire 4, or the work of Brendan Sullivan). That said, I'm not completely sure what you're asking in your post? Stories? Do you mean you want to know what the various arguments are for/against pixel art being…
Hello, if this is in the wrong section I'm very very sorry. I'm relatively new to Maya and am working on texturing a low-poly bicycle with a low-rez texture. I have tried to use pixel snap to align the UV edges to the pixels in my texture. My problem: -If I align the UVs to the pixels in the UV editor and I can see the…
What Willy Wilson and I mean with 'neat and clean' pixel work, is this: Both are the same size, both are sort of the same thing. (the sketch was so messy I wasn't 100% sure what it was exactly) But there's a drastic difference in the amount of detail. Why? Because I spent more effort crafting the detail. Every pixel has a…
Boy ! I was only looking for a source of inspiration with 3D pixel graphics, and I come across a game I'm looking forward to =O Looks amazing. Love all of it. Can't wait to play it, and I think I'll give the jam version a go ^^ Oh btw, about that rock issue, I think he best way to deal with it I've seen so far (I'm a lot…