Hey guys, This is my first post on polycount, I do not usually share my work but I want to improve myself so.. I'm here ! All tips are welcome :) I realized this project to train me on Substance Designer/Painter and to try Megascan I use Unity for the render http://www.youtube.com/watch?v=9odUrnDMJlA
hello some scene and breakdown of my work on a interactive dark ride for amusment park (more detail here http://www.alterface.com/en/haunted_house/the_house/) all render in unity a catacomb scene,the camera is not mobile a breakdown of my work (lightning,shader and concept by my) other scene (still wip) and a breakdown and…
I'm familiar with normal map baking for UE4, and I had to understand at my expenses the importance of synced workflow when making tangent space maps. What xNormal algorithm does Unity use? Assuming xNormal can't, will handplane do the job? Thank you very much, any help appreciated
Hi Guys, i was watching Escape from Tarkov Developer Diary, I wanted to know how to vertex paint in unity like they did in video .. skip to 2:30 - Video -- https://youtu.be/vof9Fquazxs another thing is if we have modular walls sharing one material ..will it effect all the walls at once ?
Hi, First post on the forum, Super impressed with everyones work, very inspirational.:) I'll post some pics as soon as i get attachment rights. In the meantime If you would like to see the shaders and assets you can go here Unity Shader Project Theres a couple of videos there as well. Cheers, 0brn0
UK-based game studio is looking for a contract technical artist to work on an unannounced PC and console project, due to ship in 2016. The role is available to start immediately and will last for 4 months. This is a fixed term contract and will not lead to a full time position I'm afraid, even if you are entirely lovely.…
There are 2 ways right now, either wait for unity 5, or get shader forge for unity or maybe one of the other shader packs, unless you want to write code in HLSL The default shaders are unusable
I'm working on a little medieval managing / city builder game for unity, and there is plenty of space on my texture atlas, and I lack the perspective on my work to add some nice details, so comments are more than welcome... Also painted terrain. Don't mind the grass, I have trouble matching it to the terrain, it seems that…
Hello people I v been working on a cartoonish tree for a project. I v followed this tutorial http://i.imgur.com/laoaSFM.jpg but I don't understand the last part : What do I do of my EXR lightmap files once its colorized? Do I use it as a diffuse? Or can I import it back to unity has a lightmap? I d like to emulate the…