It's looking great man. I only have a couple of minor critiques... First, in the pose you have him in, he looks a little off-balance. Maybe put him in more of a steady stance.. more of a hero pose? And if you want to make him look a little more imposing, maybe bring the camera down just a little further towards the ground?…
well you might heard that Ascaron went bankrupt again, and it illustrates very well how the general german game scene stands. I know one previous co- worker of Ascaron and he has no bright stories to tell how working there was. Lucky for him as he left them on the right time and founded his own company. At times they…
Yeah AO is not a real world thing. AO is a rendering hack we use because realistic lighting is far too expensive to render in real time. The ideal use for AO is to be used in a shader that multiplies on the ambient light as Farfarer notes. In Toolbag 3, the AO slot multiplies on the ambient (image based lighting) diffuse…
A directional light with lots of bounces, plus volumetric fog. You'll also notice maybe half the classroom has a window. Everything to the right and behind the camera doesn't have a window to let light through. The blinds/window pieces casting shadows helps.
Hopefully this is right place for this... So, i'd like to know what are nice vegetation/tree/plant software kits or plugins that you may recommend as "light" solutions aka model output doesn't eat much RAM etc. I know that obvious recommendations are Arbaro and NgPlant, but perhaps anything else? Maybe with more…
The blood stains are looking really good, the variation of colour depending on the surface looks about right (bright on whitish jeans, dark patches on weathered metal, etc). I don't know if its just the lighting, but in the front render the guy's right shin is looking weird, like its flat and blurred. What might look cool…
Imaginations of the Courtyard In this project i want to show the courtyard in three different imaginations or let's just say three different points of view * The Lively imagination * The Futuristic imagination * The Dark imagination DISCLAIMER:All screenshots have been taken straight out of the unity 5 editor and haven't…
Hi, guys (and gals)! It's been a while (2015) since I last posted here and I was a noob back then. Well, nothing much has changed because I was bedridden for a year, and it's been only a few months since I recovered. So here I am, practicing again. I'm gonna try to make a semi-realistic version of Asuna from the anime…
Moose: I think that is pretty close to the angle of the concept? Daveett29: Ambient Occlusion, you use the render to texture feature. It would help a wee bit, but I think you're just putting more icing on the cake at this point. Looks great, very close to the concept, nice work! Crits: - You might want to keep tweaking the…