You can still paint it in Substance Painter for sure. Just remember that, whatever&wherever you put down in 0-1 space, it will be repeated to other 3 quadrants at the exact same spot.
I didnt understand how important UVing was until I got on a team that develope a game that comes on Steam. UVing is the most important task in modeling and texturing.
Replies
Here's your shells outside the 0 to 1
Select them and move your scale pivot up to 1, 1. Like so:
Then scale your shells in both U and V directions until they fit nicely into the 0 to 1 space:
Problem solved!
Im wondering how the improved UV tool in MayaLT 2016 is, when it comes out 26 march
Once you get a good workflow down, there's nothing wrong with Maya's UV tools..