Looking for Rigging specialist to modify, strip and optimize metahumans rig so we have a de-cluttered, smooth running non modular (metahuman system) rig with the same operating level. Need to also add some additional controls with helpers and blendshapes that involve NSFW work, must be comfortable with this. Required good…
Hey there, I'm currently on my 15004th attempt at box modelling a head and the realization that I cannot 'get it' is starting to hit. I'm ok with the 'edge-extrude' point to point method of head modelling, but not only do I find this next to impossible without ref planes, it's slow. I would love to be able to just quickly…
lol of course you should practice more traditionally and definitely practice anatomy! If you want to be a good character modeler, or even a good person drawer, you need need need to practice anatomy! A good way to practice is signing up for some life drawing classes, sit somewhere and sketch gesturely people walking by.…
Leaving aside the fact that no one would put this many polys into an axe handle in the early 2000's, sometimes it is/was one vertex at a time - This is why one of the top best practices is to build a shape with the least possible detail, then iterate over it. When to increase subdivs, when to add support edges,…
Cool stuff! although the mechanism seems to me to be overly intrusive as you need to lift the whole lightsource to reach buttons, a practical solution that comes to mind would be foldable screens in cameras
Hi I hope you are all well, I am looking to start/ create/ improve my tiling textures. I have never done them before! I have tried a few techniques tried to do 6 tiling textures. 3 of them are fantasy style - so Warcraft and 3 of them Scifi - so Halo-esq. I would love me some feed back on them, if anyone would be so kind…
I wonder if and how much people use such thing to kill plastic look PBR often makes in something like 2d "grass bed" material or dirt. What's called specular level before, or simply specular in Unreall . We had sort of huge rise in highlight brightens a while ago like what Ultra shader setting makes in SPainter .…
Oh, there certainly are different learning speeds. No doubt. We all see that every day. If we both start at equal drawing level, and we both draw 1000 hours, we most likely wont be at the same level after that. That is where deliberate practice comes in. A lot of people think they practice, when they dont. Depending on how…
Yeah - basically the earlier confusion you had probably comes from the fact that most character creation "tutorials" show the steps like a factory assembly line (sculpt > retopo > UV > bake > texture). This is true to some extent, at the surface level ; but in actual practice, being able to build good game meshes…
...Taylor, is that you? While his comments were a bit rough around the edges Rhinokey was actually being very helpful. The fact that you want him to sugar coat his words makes me think you don't really want honest feedback. Just read between the lines, theres good practical shit there. :P I can imagine you sitting down for…