Hey friends, I finished up a character recently and wanted to share it with everyone. Would love some critiques/feedback/tips on anything that may seem off, especially texturing and rendering - I feel like there were some times when the result felt sort of lacking (like the metal textures or the lighting for the renders).…
Hi everyone. I’m getting strange shading artifacts after baking maps. When I move part of the model, the artifacts disappear, but when I move it back to its original position, they appear again. I tried marking sharp edges and adding supporting edge loops. I also tried fixing the normals in Photoshop, but that didn’t help.…
useage, finger prints, ink usually starts leaking? could add that anyway at least it happens to my pens after a while, wood grain more grainy, the indents of the wood are very soft looking. I slam the pen when it has the cap on so that pristine tip of the pencap would be "warped" a bit. And i break the pen cap fin usually…
JK: If I remember I simply desaturated Connery somewhat. The girls are 4,500 k tris Jackablade. If you want to see wireframes there's some in the first video link. There's some photoshopping of the renders. Bond is a subdivision, not an in game model so many many times more. Los: no,the brunette is actually Maria Menounos.…
Hello :) I'm looking for a
solution to capture complex mechanical parts from the real world to reassemble them digital. The options I'm
aware of are photogrammetry and CAD-scanning. Are there more
possibilitys and which one is the most practical method for
visualisation? For the visualisation i prefer Maya. Are there…
Concept Work: Jacob is the main character of his story. He starts with a simple, weather proof equipment that provides no negative effects to him. In the current kit, he can travel large distances while experiencing reduced fatigue and is greatly resistant to poor weather. He can wear additional items on top of his clothes…
The best answer to this is a question: "what's the framerate on your minimum spec?" Because that's the only thing that really matters. If the framerate is ok then you've got no problems. Something you probably do want to avoid is too many small polygons. Lots of GPU's don't like this. So you should aim to keep your polygon…
Hey all. I have a problem with unfinished drawings, it may sound silly but after realizing I couldn't afford Art Center or FZD as a graduation in concept art, I borrowed some of my friend DVDs with Feng Zhu, Scott Robertson and Syd Mead and they helped a lot, I already knew the foundations of how to draw and I was happy…
New mario games got some very talented tech people it seems, 3D world and Cart 8 have fantastic shaders, and here the cover art of Mario Cart 8 (which is offline rendered however) has a really nice display of flaked car paint, which i think is good reference Are youre cubemaps HDR ? There are not many white highlights on…
Hi. This is my first post in polycount. I'm curretnly working in my graduation project(a 3d animation) and in most of my searches I ended up being redirected to this forum. I finally decided to register, being part of this commmunity. In my first topic, I'd like to know if any of you guys can clarify this matter: I've…