I thought I'd verify for others who arrive at this thread that baking out the image as EXR in Transfer Maps works to get out a 32 bit Displacement map. For me, the height was stored in the alpha channel while rgb is saved out as black. I also had the Rendering preferences set to "32-bit floating point (HDR)" as suggested…
That thread is a bit of a mess, It would be better to have just clean hyper links to current generation engines as "radiancef0rge" has done A little less conversation a little more action.
Update: Yep, it's another shoe post. I started working on the clothes for a little, but ended up making new shoes in maya. I think these ones look more "real" from far away. Next time I might retop the face/body. I'm thinking I'll have to redo the lips at the end anyway because they'll be opened a little and I sculpted…
Valandar i tried what u said, by turning of (Visible to Reflection /Refraction) and thats what it does, it wont show the box on the floor nor on the object so no nice highlight for me And yes Cubik by unchecking the (Renderable) thing it just wont render the box at all. I decided that the floor wont have any reflection, so…
[ QUOTE ] simply lift the entire assortment, place one leg over the other, and then gently release the package strategically over the top for maximum convinience. [/ QUOTE ] This is best done at a really important meeting at your place of employment. I once had a roomate that would sit on the couch watching TV in that…
I just want professionals to critique the bad and good things about my topology soo i can bee better faster :) I will give no hate for people that will tell me whats is wrong and what i need to make better (like almost everything) Soo the first thing is this and 3d view http://p3d.in/YApEc and the vip…
Namely Height, UV and index. Does anyone know how to do it properly ? Or at least on what principles? Bits masking or something maybe? I am trying to do it for FX map in 32 bit mode. Something similar to what available for shape splatter in which pixel processors I couldn't understand a thing so it looks easier to invent…
looks great but your reflections are missing, and it seems that the scene is a bit too lit, or the radius on your lights are too high. id suggest using slightly higher brightness on the lights with a lower radius and falloff. it will get you more extreme areas of light and shadow, and the light bounces will fill in for the…