That cloth looks really good. Very nice job on the wrinkles. I wouldn't bother trying to do dynamics in Max/Maya unless a rendered movie is your final goal. For game animations you'll run into lots of trouble trying to get ins and outs to match up (like the looping in a run cycle). I did a hybrid system once with spline IK…
I figured this out. Selecting the root bone and moving it while pressing 'D' does not work. Anyone looking for this in the future, try this. Select the character. In the Human IK tab, click on the Blue square icon on the top, Edit Character Definition --> Edit HIK Properties Expand the Retarget Specific Section. Set Hips…
You can't rig a mesh inside zbrush for any exportable animation, only for posing. The exception to this is if you're rendering the animation off as sprites or doing some sort of blend shape animation, and even then the animation and rendering tools are severely limited. Even the rig will be extremely rudimentary (no…
Now I'm no expert at rigging but I'll try to explain base on my own understanding- to all expert riggers out there feel free to correct me. 1. I think this is just to have a clean rig and to avoid popping issues when apply IKs. 2. The orient locators? Bcoz if you constrain them (the joint to the control object) without…
Hey thanks to the both of you, It was during production of the animation that i found out that i should really have worked with something smaller xD and at my uni we have to do an FYP and portfolio piece of animations so managed to do what i didn't do in this piece in my other. Ive been working on the vibration for the…
There's a lot of things that can be done with non-linear interpolation of keyframes, clever constraints, good use of IK systems, and ragdoll behaviors. We really don't need Endorphin or Euphoria for this sort of thing. The great thing is that the systems and methods he talked about are not expensive, nor do they affect the…
Hi, We are looking for a freelancing 3D animator. Software: Maya The task: 4-5 minutes motion captured animation split into 4 parts with captured facial animation. Realistic character. The animations will need to be retargeted and enhanced to really sell the realistic look of the character. The facial animation will need…
I've been really struggling to grasp how to use bones in 3DS Max, I follow a tutorial and then right at the point where he started using IK it went over my head. I need to rig this simple character, it's going to be really basic, similar to a minecraft model where the leg, arms and torso are one single bone. Anyway I tried…
So, as the title pretty much says, I was wondering if you guys have good references for rigs with good facial controls that I could use since I'm planning on doing a 15 seconds animation that goes along with a dialogue. I've tried the morpheus and mery rig so far and unfortunately the morpheus rig (for me) has the tongue…
Hello, everyone! I am just get a touch with FBIK in maya, and I add full body IK to a skeleton for the first time. Then I moved the right hand effector down. But the other body parts does not react to the movement of the righthand effector. But sometimes ago I had seen the other body parts does move appropriately in motion…