i cannot drag select any objects in maya viewport, i can only select from outliner in Maya 2015 with latest service pack. config - AMD FX 8350, 16GB ram, AMD HD 7970 3GB, Windows 10. Does anyone happened to have this kind of problem, please help.
This is probably going to be a scatterbrained mess of a post, but I'm going to try to make it somewhat coherent. (FYI this is my first post on any of the polycount forums.) Also, this might not be the place to make this post, but I'm gonna give it a try anyhow. Just let me know if I should post this elsewhere. So, for a…
Hey, So I am starting a scene. I have always liked sci-fi stuff, but I wanted to mix this with some modern day assets in a level.Maybe make it more realistic then the typical sci-fi tech stuff. I am pretty inspired by Crysis . I drew up a concept for the main focus of the level. ( first concept with a tablet btw, let me…
Okay. I'm not quite sure that I'm gonna be able to communicate this properly so bear with me. When I think of an artist's style, I typically think of it as the artist's visual shorthand notes on what things look like to him/her. What I meant by that: By now, I'm going to assume that we've all had life drawing classes or at…
This feature is in the backlog for later. It's an larger thing that won't happen during early access. Right now I'm testing around with direct2d for better viewport performance. It's better than gdi+ CPU drawing but still crappy. So I started to write my own directx 11 3d engine for display in 2d. The basics are done and…
Every time I "render" or "render to texture" in 3dsmax it disables "Show window contents while dragging" in the Windows setting. This is really annoying. I can not for the life of me find a way to disable this. Anyone know how to disable this "feature?"
Yes, if you want to do this "properly" it will certainly need to be drawn in a separate pass, after the rest of your scene (but likely before stuff like tonemapping and other postprocessing). You're on the right track with fresnel, but what you need to do is read the colour of the pixel which has already been drawn as the…
Ok there's a new version in first post with some important changes.. the main thing I'd like feedback on is the new squad control stuff.. (btw rollin, the lead character at the moment has a white circle at his feet) here's how the new system works: 1. Hold space to enter pause mode. This lets you think a bit about your…
I've noticed a trend here at Polycount recently. We've been getting lots of new posters asking about getting into the game industry. I figured we could use a sticky thread where we post our stories for others to read and take inspiration from. There's a bit of solace to be found when reading about other's trials and…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…