Thanks so much that's really useful to know. I am worry about Z-fighting which i have been informed about with overlapping geo. When the SM_cube in unreal touches the floor plane tiles its Z-fighting and I watched a video on youtube https://www.youtube.com/watch?v=aGysjCct_TQ and it advised to move the sm_cube down or move…
Here are the updates, with explanations. I believe this is much better. Going for subtle details that aren't too much, not too dirty, but enough to look believable. I placed some intentional scrape marks where things would have happened in the past. it's a large, round vehicle so the big thing in the back would get hit,…
There is no such thing as too much detail, only time constraints. Maybe performance constraints too. if you have the time you might as well make it as high detailed as you please, even it some of the detail is going to be lost in UnrealEngine, you're going to use the model in your portfolio, no? just keep in mind your…
I created these two busts after starting the new Ranma 1/2 show on Netflix. They’re modeled to resemble two shots from the original opening! For this project, I used Maya for modeling and rendering, with toon shaders inside Maya to achieve the final look. I then used Substance Painter to create masks and textures for the…
I'm not entirely sure if you're suggesting to attempt to salvage a project by appending the contents of a file that can't be opened? Sometimes it works, but when the RNA structure of the file is broken it'll likely fail and there's pretty much nothing you can do to salvage it other than relying on different backups. I have…
Quoted so it's possible to actually read it. First scene looks okay. you should make your own vegetation though, and seriously work on your lighting. Maybe add some blend textures between the dirt and the concrete too, it seems to be a very solid line between the two. Combine the desk and lamp with the environment page,…
MightyPea- No I understood what you guys were talking about, I guess I kinda went off course and was talking about two different things at the same time. Either way though, making a high poly in order to generate a normal map from ZBrush/MudBox.. and also just adding more polys in general to an object.. I just don't see it…
Been trying to really bring my modeling skills up this past year as much as I can with the time I have. Lurking these forums for too long lol just never had anything decent enough to post & didnt wanna start asking all the noob questions get spoon fed without first trying to make some progress on my own. Just wanna show…