Hi. So i was unwrapping some models in Softimage's Texture editor to the point i Pressed Something and now when i select any polygons with polygon tool it automatically hides everything that is unselected in the Texture Editor. This is very annoying, someone please tell me where is that goddamn option is, that hides Uv…
Dang, forgot WIP in the title... oh well. Working on a new interior environment (UDK). Primary goal (besides the usual "good portfolio piece") is lighting practice and zbrush fine-detailing practice, since I want to zbrush fine carving and engraving onto just about everything. Viking / Norse art was very notable in not…
If you have more than a side reference, then i suggest you use them and compare them to yours. The way yours is now, the bullet wont even make it from the mag to the barrel. Lots of things wrong, mostly with the reciever stock. http://members.shaw.ca/stan420/Pictures/cam4metalbody/CA-body-2.jpg these might be airsoft…
https://www.youtube.com/watch?v=IN9aT1O_f_w Technical Details Features: * 3D Scanned and hand-modeled assets (trees, ground plants, boulders, grass) * Heightmap-Generated Landscape * Ocean water shader * Vertex-Painted Wind Shader * Lots of recognizable Mauritius-Based Tree and other Plant Life * On-Site 3D-Scans from the…
To show or not to show a high-poly wireframe that is the question. I know guy's who argue both sides. If looks fine without wires visible, then what's the big deal if i'm hiding something. Can you tell? You won't be able to tell what the 'F' your high-poly wires were doing by the time you finish texturing the low-poly…
Really nice overall. A few things that stand out to me: The mouth should closer to the nose. A good rule of thumb for an "attractive" face is that the bottom edge of the lower lip is halfway between the bottom of the nose and the bottom of the chin (a lot of people put the mouthline in the middle). The face in general…
Would anyone be interested in a new website designed for Artists and Game / Film developers as a portfolio and social network site? This would not be a replacement for polycount nor a forum. I was thinking about starting the site so that people here can host their artwork to post on the forums here without having to use…
Hello, My name is Vincent Vangeel, and I'm a student in my last year of a game development school. For our last semester we have to start looking for internships, so I made this site to showcase my work. I have seen some amazing projects and portfolios here, so I think this would be the best place to get some feedback.…
Today I want to share with you tips on using Udim, texture sets, texel density, padding, mipmapping and other techniques in various situations and when errors occur.This material was created by the author himself, but it also includes information obtained from other sources. Editor and creator of the idea: Daniil Lyapin…
Nice first go! I like what you are doing here, cuz' I kind of did the same thing. Except I modeled mine more to be a multiplayer map. It looks like you are modeling your construction site to be more realistic. Is this for a game? Will players be able to go inside this structure or will this site be seen from a distance?…