I'm working on 100% procedural wooden planks with worn paint. Here is the latest iteration: i added functionality in the graph to adjust plank size, paint erosion, nail position, paint and wood color and all that good stuff. The first (and perhaps most successful) part of this graph I tried to figure out was the paint…
Hi, I've been working with the 2.31 trail version. When I work with the paint layer, the program is not updating the layers after press the toggle color paint mode. after come back again to the painting mode the data is there, also I've noticed once the paint mode is active changes the blending mode from group of layers…
1) If by value you mean lighting information then: If you're using normal maps you should be painting in as little lighting information into your diffuse as possible. If you are not using normal maps, you can go ahead and paint it in. 2) If you are using dynamic cast shadows in your game then cast shadows should be left to…
Quick update. I'm still a bit stumped on how I will make the lines/panelling look in the image above ^^ But I have pressed onto texturing regardless to keep the ball rolling... Was a lot of in and out of baking and remodelling to get the High poly mesh as close as possible to the low poly mesh. I now have in a state which…
keep in mind that your resume will likely be printed out at various stages. We usually print resume in advance for everyone who attend the interview. Often we make notes too on the resume. Things which are bad: we print your resume and get a grey-black mess from our laser printer. We can't find space to write notes (e.g.…
Hi all, I am trying out the foliage in UDK and followed up the documents on EPIC. But when i start to paint it only paints on horizontal like flat surfaces (ground) but not on vertical surfaces in my scene. Collisions are made in UDK for static meshes cause they are simple cylinders and box shapes. Also i noticed its a…
I have a huge problem with Mudbox painting. When i paint on anything there is a color that is pixelated and much lighter than the color that i chose. It does this on any mesh i try to paint on, even the default plane or cube of Mudbox, so it can't be something with the UVs. I dont think its my graphics card because it can…
Hey there Cluly. I'd actually written up a response to this thread several days ago, but decided against posting it since I wasn't really sure what you were going for and didn't want to throw my own tastes too much into the mix. As Stinkhorse said, something like this - so heavily inspired by someone else's work, it can be…
Does this method assume that on the UV layout is always pointing to top? I though not since Poops example is using more than planes, but maybe its not as bad because its a simple unwrap. I have an unwrapped 3d Model and I got this with Marmoset (showing direction ticked). This is the map after I threw out the blue and…
Hi there. I am looking for an artist which is interested in working with me on a game I am making. The game is near the art insertion part. I need someone to help me with the creation of a modular environment and some props which I can then use to set dress the environments. At this point this is all I need. I am taking…