Hi, Neverwander I think your lighting is nearly there! If you wanted to make it look more presentation-worthy, consider introducing more coloured lights. Looking at office photography on google, alot of it features a cool outdoor light flooding into the space. Retail photography is often done at twilight in order to push…
So i've been relighting various scenes in UE4 for 3 weeks now, which, i know, is not much time, but i've relit 5 scenes and because i do this alone in my free time i don't get any feedback from anyone so i wanted to share my work here to get some. Can somebody tell me what i'm doing right, what i'm doing wrong so i don't…
Hi everyone! I have recently been working on my original design for the LSW-57, a fictional near-future LMG. I'm finishing up my texturing work and I wanted to know what design or material changes people might recommend. This would be intended as a 3D first-person game asset. Here are a couple of substance painter shots:…
Hi guys, this is my first attempt to do light maps, I've read epic docs about it and made a couple researches and learn some rules and techniques to do such thing, but I still have some questions. 1 - My model has multiple UV sets for textures, can I also do multiple UV sets for light maps ?? 2 - Can I have massive…
Hi Does anyone know how to get rid of light mapping bleeds or have general advice for light mapping in UDK? I've tried everything I can think of to get rid of these issues, from keeping the shells sewn to cutting them up, snapping them to the grid with 3 pixel padding Light bleeds current UV Looks fine on a fresh import,…
Hey folks, I was wondering for a Solar System map where the player can fly around in, how would I project the lighting? Obviously the dominant source of lighting will be the Sun. However, I'm not able to have a dominant light project all around, but only in one direction. This means the planets on the other side of the…
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
We are looking for a skilled 3D Animator to join our team for an Arabic-themed fighting game project! ✅ Requirements: * Strong experience in fighting game animations (punches, kicks, special moves, fatalities, etc.) * Experience with UFE (Universal Fighting Engine) is a BIG plus * Familiarity with Mortal Kombat style…
Remember me used Unreal Engine 3, but they added their own render. Though I don't think it would be too hard to use cube maps with a custom lighting material to mimic the effect. It might be a good idea to have 3 or 4 different levels of blurred cubemaps for the different glossy values.…