I spent a few hours over the weekend making a Unity 5 FX test - my original intention was just to make things look nice without worrying about drawcalls etc. My inspiration was from my background in photography: Compose a scene, and tweak about in Lightroom. Except this time, do everything realtime in Unity. Everything is…
I've added some breakdown images and a flythrough to the top post. Regarding pipeline, it was modeled in Blender. Being art for a top down camera, getting the 'bigger brush strokes' was more important as any form of micro detail would clutter and make it noisy so I found myself pulling it back at times. The stag, rocks and…
It seems that i still have the problem that Quixel Suite does not export the Glossmap inside the Specs Alphachannel when using Unity Calibrationprofile.(and doesn't export a seperate glossmap) In old Quixel Suite i edited the calibrationprofile such that it exported the gloss map normaly and i hand merged them. But now the…
Madruga Works, the creators of Planetbase and Dawn of Man, are looking for an experienced VFX Artist to create a wide range of visual effects for an upcoming title. Responsibilities: - Creation of real time particle systems and their textures for the different types of visual effects required for the game, from shots and…
Good day !We are a team of developers currently working on a dungeon crawler game similar to Hexen and Doom and based in greek mythology titled Undaunted .As far as development goes, we have concept art, music and even a running demo with some basic mechanics. Nonetheless, we are still looking for: Unity Vfx Particle…
So I had to scrap part of my initial idea, and scale back to just working on the town square part of this town. Here are some screenshots of the town so far, the class project is done, but I'm continuing this on my own for practice. due to time (and ability) constraints, I had to reuse a lot of assets to make the town seem…
Quite fancy stuff... good for indies and big companies and their developers. http://blogs.unity3d.com/2013/03/26/unity-and-facebook-are-now-in-a-relationship-and-its-awesome/
Hello All, We are looking for a Unity FX Artist for Mobile game project. The position would be Freelance, but the work load could be quiet large. Start time would be soon! Responsibilities The artist would look at existing art and create FX that better fit the vision. We are basically trying to give our FXs an overhaul and…
Because these trails will be affixed to game objects (homing missiles that derive direction via code and rigid bodies, not the particle system themselves), i can't use a core trail render within the particle systems. The built in trail effect script for objects leaves a lot to be desired with lots of vertex overlaying of…
Senior Technical Artist [FONT="]Petroglyph is seeking a talented Senior Technical Artist to help develop a new and very exciting mobile game using the Unity Engine.[/FONT] [FONT="]The Technical Art Lead will help establish the look and maintain aspects of the art pipeline. He or she will work cooperatively with…