I think its fair to say that Halo is derivative work of ring world, its obviously a huge influence at the very least. Big ring that acts like a planet, people crashing on it, umm aliens involved... err stuff... ok your right but come on giant ring that sustains life that throws up flags. If the one lady can sue Sony about…
I need help modelling the burlap fabric cap on the top of the jar, I'm using Cinema 4d if anyone can help me figure out how to go about this it'd be really helpful. I cannot seem to get the rounded edges and frayed ends.
Hi Im working on a model for dota and just finished all the modeling, now Im on the texturing, I cant figger out how to map my model to be able to paint it in gimp, where can I find a good tutorial on how to uv map a model? Thanks
Creasing really shouldn't add any new points to the model since it is designed to act more like a dynamic tag that you can remove or change around as needed. However there are other options in the creasing menu that could lead to the actual altercation of the model if they were used instead (like the bevel option with a…
Hi, Im was wondering if I can make an light in Mr(Maya) not cast any shadows ? Im a Maxwell user so a lot is different in Mr any help would be appreciated :) Thank you!
Hey guys! Sorry if this is something that gets asked a lot! I couldn't find anything, though, so asking here. The problem: My studio is getting into development for web and mobile platforms, and our clients give us incredibly high-density models. I've been doing some R&D for a few days now as to the best methods for…
is it better than in 2023 version I am still too lazy to update? Mostly because I prefer Blender. When I tried last time it looked same as quad remesher in zbrush , Incapable to do proper topology on something like a sword catting edge and doing still sort of mid res topology on organic forms before getting too much off?
Toolbag v4.06 (4064) Win10 laptop Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz 2.30 GHz Ram: 8.00 GB 64-bit operating system, x64-based processor Hi! Trying to paint opaque albedo over a toolbag material. Placing the paint layer under the material layer knox out the paint layer and when the material layer mode is multiply…
Hi People, i need your help and advice about how to fix smoothing group errors. I mean, when the Normal Map is applied it looks almost clean. But there are some small spots (For Example on the right side of the Dustcover) which i cant repair. I have tried a lot : Edit Normals -> Break, Unify, Reset.... -> Set SGs to UV…