Looks good, I like the texture work (although maybe more darks around the mouth and nose would help)... The proportion issues are that everything from her hips down seems to scaled up about 130% ... her thighs, calves and feet are huge compared to the fairly realistic proportions you've got for her torso, arms, head and…
I made the move to Laguna Niguel in South Orange County in 2004 to work for an arch viz company. I stayed at the same apartment the whole time and the rent started at $1025 per month and by the time I left 5 years later the rent was $1375 per month. I wasn't ready for getting my rent steadily increased, I was used to…
It's not a huge deal. I'll definitely notify you guys directly if I think something is serious. The only time I've contacted Admins was when I had gotten banned and wanted to explain it was bull and asked them to remove it, only to get banned again, and then it removed again. Those were the days. I think I was feeling a…
Hey there! My name is Kevin Liang and I have four-plus years of experience working alongside various companies in the concept art and illustration field. I've freelanced for numerous indie game projects in the past and have two shipped titles under my belt so far, the latest being a 3D top-down MOBA brawler game called…
Below is a collection of weapons I did for Final Rush, a sci-fi game where you fight off hordes of various robots. All concepts were designed by James Gammell. 2k Maps and rendered in UDK, all guns were finished within two to four weeks. You can see more about the game by visiting the Steam Greenlight page (add a thumbs up…
*edit* old title for this thread ain't really applicable after design changes (and was pretty lame anyhow :poly142: ) Aloha...here's another guy I'm working on for the reel. Any crits or suggestions welcome. :) The 10 knives and harness rig makes up approx. 3500 of the 13K tris, with the intention that they are viable…
I think it can depend on exactly what kind of 3D you do. This type of extreme "crunch" seems to only happen at AAA studios where your job is to create 138 different assets for a single level. You're a very specific cog in the machine at that point. On the other hand I know 3D modellers who work for large UI/UX design…
for those who concern about game linearity http://ps3.ign.com/articles/107/1070753p1.html soo actually it split into half half after playing halfway the game become open world. but again still linear ... after that .... i dunno i only spent 10 hours for this game my friend who finished the japanese version say : ... there…
Just FYI, if you're in the US or western Europe, $130 a day is a really low rate. The answer to your issue is to work smarter not harder. Break down your workflow and see where most of the time is going. Log how much time you spend doing each task. Then, look into how you can cut that time down, where you can automate…
hey kmactastic, thanks for the feedback :) generelly I want to have more topology (and more texture space) on her upper body than on the lower, because of the Cameraperspective. Ingame most hands are so tiny that you can barely tell if they are boxy or not, exspecally with the black outline they would get ingame, but since…