I’ve been trying to create panel lines in ZBrush, but they’re still coming out jagged, even with a mesh subdivided to around 25 million polys. is there a better method for getting clean panel lines in ZBrush? Or should i just handle them directly in Substance instead? i have modelled my model in maya, and have imported it…
This may not be the best way to block out an environment. I'm using this temporary texture to help clarify what's happening. Although I am still very much in the conceptualizing stage, I do like the direction it's heading. Still to come: More mining equipment, More traversal paths, More tunneling, More cliff faces, More…
Hello Everyone, I just finished my base code on a Q3A mod that will go standalone. I am using weapons from another mod for now, but I need some player models that will work because I can't distribute the Q3A player models in my build. Of course, I would also like to change out several of the weapons I am using which also…
https://www.youtube.com/watch?v=293gQDabVBohttp://https//www.artstation.com/joshjames ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^PLEASE WATCH LINK FOR VIDEO </code><code><b><span class="post-color-red">Re-imaged section of the Route Kanal level in Half-Life 2. Originally a university project, I have returned to…
Greetings, I am George Odongo Ahere a Unity 3D programmer and Game Developer .I am currently working on a game called 'Mzito' . I already have working prototypes but need an artist to give the game an awesome visual finish. You can check out my Dev blog at : http://mzitodevblog.wordpress.com/ Facebook page:…
Hey, I am currently working on a F-Zero/Wipeout style game using Unity3D and i am in need of Artists and designers to help create vehicles and environments. For those unfamiliar with those games its a futuristic fast paced racing game involving hover 'jet' powered vehicles. My code is quite flexible and without going into…
What
do we need ? We are looking for an experienced unity programmer who is self-motivated,
goal-oriented and a strong team player. You take pride in your work, and know
what it means to take responsibility and deliver quality focused products. You enjoy
working in a dynamic and agile environment. You have the knowledge…
[UPDATE] (The giveaway is now over, I want to thank everyone for all the kind comments and gestures! You can still sign up below an get access to more free or discounted courses at different times in the future! Cheers!) Hey everybody! Tomorrow is my birthday and I felt like giving a little this year. So for the next TWO…
You can model the gun using sub division (sub-D) modelling or non sub division modelling (non sub_D hard surface modelling). Look up both these definitions on the web. With both forms of modelling you have to have a strategy that works toward an end result. The image you are working over has some nice details but you…
Hey all, I'm facing a bit of a problem right now with a project. In the image attached below, you can see that I'm trying to attach the cloth roof to the tent poles sticking from the sides of the tower. However, I haven't found the exact way to get what I want like I have in that Cinema 4D image. (Images 1&2) But in 3DSMAX…