Ah fair enough, I just freak out anytime someone mentions 'coding' but I suppose blueprint is visual coding system so yeah Anyways, from what you're saying it sounds like I wouldn't be handling the collision within cascade then? My plan was to at least have the collision (explosion/energy wave) be in the same system as the…
Wow! Thanks for the idea. I actually have some books sitting around here from that time. I'll check that out. EDIT: One of my books had Maya 6 PLE in it, but it kept asking for an activation code, saying I needed to Register with Alias. Well, of course that didn't work. So I poked around in the darkest depths of the…
Solar, If you'd like to get your hands dirty with a little bit of shader coding, I can probably show you how to edit your shader so that it will support shadows. You have to add a couple of lines of code to it in various places so that shadows will work. Otherwise, your best bet is probably to grab the new version of…
Arsh practising thread necromancy!! I tried to fix the code, since it looks like the forums had butchered a huge amount of the notation (removed all \ characters and converted & to &), so I basically rebuilt parts of it, but the forums are swallowing all the variables starting with $, so I can't ever get it to display…
Joy Ride Turbo has been released to the public! My rave review below. I have finished the entire game and I am still playing it to set times against my friends. I’m a bit biased having worked on the game, but I think it’s a very fun quality product and I am quite proud of it. For those that don’t know Kinect has been…
(disclaimer: not really going on about The Run here, but the past games and people prefering them) You know it's not just the stupid customizing that gets taken to the absolute depths of tastelessness (it's gone so far that you can still see the influence those games and movies had, on the street, when some boy racer with…
Look at tiling mode in the parameters. Setting that to H tiling might do what you want - it'll need to be on the blend node for the AO generation to inherit it. If that doesn't work, you might need to mask different parts and generate AO separately.
Appreciate the interest. Development has paused again. In short, a budget of several thousand $ is needed to properly realize the core gameplay. Without this funding, it simply won’t happen, despite previous attempts. I’m slowly working on gathering the necessary funds. Once the gameplay is developed to a greater extent…
Week Eleven Day 1- I finished creating all the modular house pieces. Then, I created the master material first in Unreal. Thanks to the tutorial provided by Sander Agelink, I learned how to set up some basic and critical parameters: https://www.youtube.com/watch?v=sJyEVqvOVmQ&t=780s Just remember to convert the textures…
Polycount’s Ryan Jackson talked recenty with Ryan Clark about the development of Crazybump, a tool most game artists now use in their regular arsenal of tools. Ryan Jackson - Before we begin let me just say congratulations! Since Crazybump has been out of Beta it's been quite the success! We've certainly seen a ton of…