Hi, I am a scripting newbie and I was wondering if the following thing is somehow possible to do in Maya: I have more than 100 animation fbx files of a character (just bones animation info with no mesh) and I have to add a root bone to each of them. I already managed to make a script to add that root bone with just one…
Hi, http://blenderartists.org/forum/archive/index.php/t-314216.html I`ve read that thread and I wanted to do my own php script for wrapping texture with using UV coordinate pass map. So, I did php script which takes color of current pixel from pixel calculated as red value multiplied by pixel X position and green value…
I'm making a quick script because we're going through a lot of old models and extracting parts of meshes to use in a model library. HiddenDOSCommand ("xcopy " + oldtexturename + " " + newtexturename + " /E /D /Y") startpath:"C:\\" prompt:"Copying textures..." donotwait:false I've got most of the script working except the…
This script was requested in one bulgarian forum. The main purpos of it is to find the longest edge of the selected UV island and rotate that island around this edge on predefined angle. You can align selected UVs horizontally or vertically around the selected edge(this can be the longest edge or the any other edge). There…
What I want to do in vTools specifically is invert the green channel of my normal map set. I'm a Maya user and currently my workflow for getting images ready for UDK is output everything as usual, then copy to another folder for UDK, then manually invert the green channel for normal maps. I would like to skip the step of…
Hey all long time no post. Well what I need is a batch render script or anything similar to this so that I can render items while I sleep because they do take some time. My previous boss had something similar but I can't request such information from him so I am wondering if anyone else might have such a script or app that…
So, annoying situation. A Unity project I'm working on has a tonne of lightmaps that were baked in Unity 4, after porting to Unity 5 they still worked fine but now after upgrading to Unity 2017.2 the LMs aren't receiving a dilation/padding pass that Unity should apply automatically...…
Hello, guys! Check out the tool I made, and tell me what you think. It is script for Autodesk Maya, that can help you easily create secondary motion\spring dynamics simulation without breaking rigs and without the need to actually add anything to the rig itself. It will bake it to controls, so you can fine-tune it by hand,…
Hey. I'm wanting to write a plugin using the max sdk. I cant seem to find a way to do some of the following things. * get current selection and selection type * get data from selection or subobject selection (for editable poly objects) The reason I need this to be a plugin and not a script is because I need to get this…
I want to start and use PipelineIO to export my meshes for bake in xNormal to speed workflow a bit. Usually (in Maya) I just set my soft/hard edges by angle and then adjust some edges manually if needed. Since Ariel's script doesn't have that functionality I was wondering if it would be possible to use the vertex normal…