We working on a mobile game that has a series of animals in it. We require several variant textures to be created per animal. No HUE shifts please, each must be a unique texture. 3D model and UVs will be provided upfront. Style: 75% hand painted vs 25% PBR. Texture Specs: 2048 x 2048, general highlights and shading…
Hi everyone, Had a great hiring experience on here last time so advertising here again :) Looking for a great rigger/character animator to start in a couple weeks time and preferably UK-based. If local/nearby to Nottingham, that is even better. Please email me on smorris[at]greenflystudios.com with rates and portfolio,…
Hello! I'm trying to really push this animation and I'm stuck on where to go with it. This is just blocking with a few inbetweens on linear. I'll take any advice to heart. If you guys have any ideas on how to add speed lines and other general effects, I'd appreciate that help as well. That's something I've never done…
Hi I am looking for a freelancer who can create a small 2d frame by frame japanese style 2d anime video.Budget is $1200 and time duration and further details will be mentioned after freelancers contact.One more thing this is a paid job and freelancers must also show a sample first so that i can find the correct and perfect…
Hey guys ! I'm currently working on an animation and I would like some critiques ! My aim was just to play around with this crocodile rig ^^ https://syncsketch.com/sketch/165675#204126
I've been trying to figure this out for awhile now but I just still don't get it. How do people make hairs like these and have it all connected as one continuous mesh? And I'm especially confused on how people make the back of the hair as well, the scalp part I mean.
INFORMATION PACK: https://drive.google.com/open?id=1qnmCFsvLlXr4FDLpYicYfG5OEvcBMAaQ Project overview: Sofa ninja studios feat. The nobody collective is proud to bring to the world a new and cool take on the FPS RPG. Utilizing all the classic gameplay of retro first person shooter games. Our game is a single player first…
Does every animator has to know the technical details of a rig? I mean soon or later an animator ought to break even a fool proof rig and screw it up. I just don't necessarily see the same person both rigging and animating.
Always nice to see animators here =) Pay attention to the key poses in the walk, esp the orientation of the hips and shoulders. Atm your walk is quite wooden because the hips and shoulders are not moving correctly, this is pretty clear in the run as well. You have some funky head bob going on in both of them which needs…
Heya Polycount animators! For the past few weeks, I've been working on an animation for a student competition and I was really hoping to get some feedback for it. I'm done the first pass of half it, and I was wondering if I could get some feedback. A few things that I know that I need to address are the fingers and hair of…