I did a very small stylized scene showcasing my fan art for RC, hope you like it ! If you want to see the real time preview, it is at my Artstation page, check it out here : https://www.artstation.com/artwork/1nJav3
Welcome Bob, scrolling your credits reads like a who's who tent-pole 'dream team' selection for the best part of 30yrs, especially for nerdy folk (...which certainly includes me :# ) that are enamored with scifi/disaster/apoc/fantasy content and may I add particularly mechanical hard surface stuff so hope your time here is…
sony didn't show us much love this year.. game is shaping up to be pretty fun, i didn't really work on the game much, but i did make all the fur on ratchet and azimuth, its some pretty cool tech and with a little love you can get some awesome results. [ame]http://www.youtube.com/watch?v=X2vx9ulX8Js[/ame]
Hello, I am available for part-time work and to help out on fun projects. This is a hobby for me so I'm not turning down unpaid / fan projects. I am a weapons and prop artist who is also able to environmental art. You can view my portfolio here - https://www.artstation.com/artist/jsh75 Skype is joseph.helline75
Done with this fan art of Sam, a character from the amazing comic book Death Vigil by Stjepan Šejić. If you don't know the comic do yourself a favour and read it! It's awesome! Check out more pictures here : https://www.artstation.com/artwork/oAJmQW
Hi everyone, I'm creating a 3D animated, voice acting series called The Rise of The Infection. It's a zombie apocalypse survival story about two sisters and the people they meet in a dangerous, changing world. I've already created most of the characters models in MakeHuman and I have voice actors lined up, I'm also working…
Titanfall 2 Fan Art This is a piece of work I produced while studying at university. Developed in 3 months. Modeled in 3ds Max, textured within Substance Painter and rendered in Unreal. Any feedback would be awesome :smile: Render set up in Unreal Engine
Well, there are the fun cheats that extend a game fun and longetivity. Yeah goldeneye is the perfect example for fps, but Rare was probably back then the best Nintendo developer. They knew about fun. Why they are not there anymore is probably explained on the first page. Developement time, money... Then there are the…
Hours of endless fun . I was literally playing this for 3 hours, and the only reason I stopped is because my sound went out. What's great fun is making long snakes of thrusters (just attach the to the nozzle of previous and keep going). I also had some fun trying to turn the hoverboat into an airplane using thrusters..…