Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…
The poses don't always have to match all the way through the pipeline. It might be more beneficial for artists to bend the arms in A pose and curl the fingers so they can be at the mid point of deformation like poopipe mentioned. But depending on the rigging system, that might be a nightmare to rig. I like to think of the…
I haven't read the other replies so its possible someone already covered this, but just in case they didn't... It's not cheating but they can be a bit of a crutch that you learn to do without after a while, for most things anyway. There are still somethings you will probably want to use a reference plane for but their use…
Still forming the shapes for the helm. Here's what I have so far, along with some reference pics. Attachment not found. Attachment not found. Attachment not found.
Hi everyone, I saw this new character Zoe and fell in love. I wanted to make a skin for her that embodies her very wild spunky attitude. Character idea: Life gets rather boring sometimes so why not spice it up with a couple magic tricks and make a show. The Great Zoe could always use a couple volunteers for her act. She…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Looking for a 2D Monster Artist (Profit Share Collaboration) Hey everyone! I’m currently developing Soul Tamers, a monster-taming RPG inspired by the feeling of discovering unique creatures, building bonds with them, and exploring a mysterious world filled with danger and lore. The game focuses heavily on original monster…
Do you remember how some big action movies from the 90s had those neat miniature & matte painting cities that were heavily exaggerated? I would like to make something like that for 1990s Los Angeles. My pitch is an open-world, third person, action game / simulation set in megacity LA. There are many great films set in LA…
Hi there, Anyone who has responded to my posts knows, I am a complete beginner in game art but am working hard trying to develop my skills to a level suitable for employment. I've worked in Arch-Viz for some time but obviously pristine looking boxes with sunsets and human cutouts is a far cry from what I would say is the…
First of
all a happy new year to everyone! With the new year comes the expansion of the Emberheart
team! https://www.youtube.com/watch?v=0OgS1ii5BBE Here’s what we’re looking for: Are you a skilled
2D or 3D environment artist that can handle a in between realistic and stylized
artstyle? Are you
tired of joining royalty…