Welcome to the Polycount Community Chest Event for Dota 2 The main goal is to produce Dota2 hero sets, wards, couriers or huds - in a friendly and supportive atmosphere here at Polycount. We've suspended the monthly Dota2 contests as well to encourage less competition and more co-operation amongst the community. We want…
EDIT : You can get ShapeShifter right here. Hey guys :) For the past months I've been working around 30 minutes to two hours on a project that involves automatic generation of game assets.This thread will be used to have some feedbacks and update the project at the same time :) Keep in mind that i rarely work on this…
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Well I forgot to create a thread at the start when i decided to try and make some skins for the competition, so il post my journey of where I started and how I've come to the point i'm at. Still open for peoples contribution on what they like, don't like and what changes you think you look the best for the project. (PS. I…
Hello fellow Counters of the Polys, My UV game is mad weak, that is to say, I have not changed my UVing methods since my third year of college and I'm beginning to feel my Archaic and Obsolete knowledge of the subject matter to be a constricting force. Not to mention a sap on my creative capacity and a serious time…
Hi people, Im going to be looking for a job soon (aiming for an Indie company) and I dont feel prepared at all (then again who would with their first job) so Id really (really) appreciate some general advice, wall of text ahead. Heres my portfolio: http://artbyadam.carbonmade.com/ Not everything is done, but Im…
alti, saw these up on CA.org, good stuff. i've got a soft spot for beefy powered armor designs, and these are only a few steps away from being memorable. i like your command of thick impasto and texturing, there's a lot there to draw the eye over surfaces that might otherwise not be as interesting. first point: Asherr's…
I wrote an article about being a positive art lead in my blog late last year http://willkowach.blogspot.com/2011/12/stunted-growth-being-positive-art-lead.html But in terms of the qualities and characteristics of a lead role, some folks are different and I really think it's about their approach to solidifying that role as…
There isn't really a specific routine, just something that's become more natural to me over time. With this project there were no restrictions, I was aiming towards 'upcoming large open world sandbox game' . Anyway, generally my routine would be something like, - Block out buildings on one layer - Taking block out up in…
I guess I'm seeing something that others aren't. Lord knows I could be wrong (and it certainly wouldn't be the first or last time). I had a chat with one of the creative directors I work with regarding interactive worlds, and how Video Games seem to be moving into a direction less about a linear controlled story, and into…