Thank you for your Feedback Luke! :) Damn you are right, now when I look especially at the turntable with the lights "on" you can see looking at them from the side that there is no light coming out either. You're right - modeling the interior and having light coming from inside would be the best solution.
So I have a scene that is dynamically lit, but the few static meshes that I have in the scene seem to have artefacts: 1. Tabletop seems to be just one block of shadow - the mesh normals are pointing in the right direction, UVs seem to be ok, making the material double sided had no effect. The assets are sitting under a…
Playing around with some fog effects, might be a bit heavy but I'm liking it right now :p Going to tweak some of the materials a bit and work more with the lighting + LUT stuff. Aiming for the weekend!
I feel the blue lights/Screens are a tad distracting to the overall cream color scheme, maybe desaturate them a tad might help, right now my eyes are kinda geting stuck on the screens.
Thanks Jamie. You're right the fire light could probably use some more saturation. I have been steadily cutting back on it but I might have gone a bit too far.
Thanks Wyk! And Thanks Anuxi for setting all this up! Much appreciated! :thumbup: It's going all night long baby! Sexymunyi might be blunt, but he's not in the wrong, and has the right to be a tad bit upset.
I don't like the blue colour of his pants, it's too bright. Try making it a bit more of an "earthy" blue. Lighter, darker, just get away from the right hand side of the colour picker. Also try rendering/screengrabbing it with more light on, it's too dark right now.
Hey guys, I'm trying to get a good interior lighting setup in UDK using lightmass, but I haven't been able to create a setup where the interior looks well-lit. I would like some help from the more proficient UDk users out there. I don't know if I should be using more lights than the dominant directional light, but I…