Technical Artist We’re looking for a talented and passionate technical artist to join The Game Band. You will work closely with our art team, animator, and lead programmer to develop visual features and solve fulfilling technical challenges. You will be a highly-trusted part of a small creative studio, empowered everyday…
I´ve finished this model few months ago but i wanted to do an overhaul when i´ll upgrade my computer...and nowadays i have the same one so... At the beginning i was focused only in achieve as much detail as my pc can, but i ended using a quick lowpoly version and -Transfer Atributes-UV. This is why my wireframe is not…
Hey. My name is Sergey Basheev. I'm creating 3D models and also developing games (I'm learning). Here are some examples of my work: https://www.behance.net/torvald-mgt. I created this topic as an experiment for myself. I believe that in order to raise the level it is useful to show the work in progress. In general, in…
Hello all, Polycount is currently working with BetaCon Game Expo, which is happening in Portland, Oregon next month. This is a general public event, not a professional developer event. This is aiming for the same sort of audience as PAX or a ComicCon rather than a GDC or E3 style event. We are currently planning on having…
Los Angeles based Production Company is looking for a personal technical assistant for the companys owner. This is a full time position, and will be required to work from our office in Van Nuys. ONLY send us your resume if you are a fearless and self-motivated, driven and pro-active teammate who works well in stressful…
Hello All, We are looking for a talented 3D Character modeller to create the characters and character assets for our 3D MMO Social Game - Port Galaxy. We are looking for someone who will charge indie rates or do the work for a flat fee. We currently have a team working on Port Galaxy, however, we are trying to meet a…
It's kind of background, landscape renderer supporting very complex procedural /brush based scattering and geometry modification which differs from Vue or Terragen in regards of pretty accurate and big enough interactive preview with quick de-noiser. So on modern AMD multicore processors it works quick enough to see what…
Cool project! I'm working on something similar, a list of about 20 guns between some mods, and it's taking me an average of 3 days to make the high poly with some extra variant parts, although I have been focusing on the simpler ones, so when I get around to something complex like a lmg, it'll likely take 5 days or so.…
Hi there - thank you for following through :) Personally I feel like "speedsculpts" are mostly a waste of time. In principle the idea is great, but in practice Zbrush makes the process way more convoluted than it needs to be and kinda defeats the entire point. What I mean by that is that the inaccurate viewport distortion…
That's pretty cool Monster! Does that transfer when you merge files? Or is that per scene file and you have to set it up each time? I guess you could have a default file and merge all files into it to start with? I have outliner set to layer mode (instead of hierarchy mode) but then I build a hierarchy of nested folders…