hey! new here. i've been working on a 3dge project for a few years now, and i'm trying to learn how to make efficient lowpoly realistic environments. here's a look: (render, i had to temporarily remove the mixed textures from my blender file exporter, and reveling in ray traced ambient occlusion, i'll be hand painting that…
Hello, first post here. I got fed up with a project I was working on, so I figured I'd make a tribute to my childhood hero; Krang. The texturing and modelling is not finished yet. I just took him in to Max from Wings and slapped some procedurals on him. anyways, C&C greatly appreciated.
Hi all! I'm currently working on my final year project to go along with my dissertation. My focus is on hand-painted, colourful textures and I'm going to be building a scene in UDK. The scene I've chosen is based on concept art by Ivan Laliashvili: ( ~ivany86 on DeviantArt) I've done a rough block out in Maya to test out…
Warrior's Pilgrimage Project *latest update ( see below images ) Trailer https://www.youtube.com/watch?v=6l3q_jKhy2g so as promised this is the gameplay download Link https://drive.google.com/uc?id=0B3VqhGtBQamXUlMzUXpfRUNnbHM&export=download or http://bit.ly/2484J0T------------------------------------------------ Gamplay…
Hey all. I've been on and around these forums for a long time. Previously as Bodyrott. So naturally I always look here first when we need someone. Radical Entertainment is located in Vancouver BC. I'm on a really good and fun team here called Hairclub. We've made the Hulk games which have done really well. The Incredible…
HI! I am Adhimas, loves making some concepts and design for some heroes in DOTA 2 If you interested for work together with me, or want to use my concepts, just add me on steam or via email -http://steamcommunity.com/profiles/76561198135950652 -adimasblabla@gmail.com here some of my works from my…
You're a horrible, contrived, cliched SITUATION. Let's be fair here. Prince of Persia is based on the Middle Eastern equivelant of a fairytale. It's from the same roots as the 1001 Nights, Aladdin and Sinbad the Sailor. There's -always- a wayward princess and a dashing hero. The only thing missing is an evil grand vezier.
A custom brush will save a ton of time, but should be used sparingly else you get that cloned look. You can mix it with some hand-painted "hero" grass. Some tutorials here: http://wiki.polycount.com/CategoryConceptEnvironment http://wiki.polycount.com/TexturingTutorials#Vig.27s_Collection_of_Bookmarked_Tutorials
What Autocon also says is true. Don't expect to go from zero to hero. It's the same to everything in life.. you have to work hard for things.. or do you think, most awesome artists started making cool shit from the get go?
So in this sense should every priest get as much face time or publicity as God or Jesus because they help spread the word? Seriously. Your being upset with nothing here man. If you want to be a hero or famous. Making games is probably not the best route for that.