I'm looking to work freelance. I worked inhouse at an indie dev for 3 years making several XBLA games and have done freelance work on titles like Alien:Colonial Marines and Damnation. Please have a look at my work. sample! more at my site! http://adrianzamora.carbonmade.com/ email! adrianzamorawork@gmail.com thanks!
Texture update! I started detailing some of the materials, trying to really nail the aesthetic of the existing weapon. I think maybe the paint looks a little too shiny / wet in some areas, specifically towards the back of the gun. I have to refine the handle and finish that piece up, after that I'll be looking to get the…
Thanks for the comments Yah these are just comp jobs to get a better picture of what I'd like to have the scene look like in the end. In the end the only thing that should be done in post is any vignette I may want to do, slight colour corrections, the sky, and render info. I'm going to try and do the dust at the scene…
Im currently a student working on stylized texturing for a class. I am having quite a bit of trouble with it. So if anyone can please point me in a good direction of how to quickly learn this texturing process? Or how what one tackle a project similar to this? Plus, I would also like UV layout advise as well please! Below…
Hello. My name is Denis Khlebnikov and i'm 3D Artist. Looking for freelance/remote/contract or part-time employment. My portfolio: https://www.artstation.com/dezaiw Skills: -Experience in several AAA projects.-Low poly / High poly modeling. -Hard Surface modeling -Organic modeling -UV Mapping. -Trim,Tile,Decal textures.…
my site: http://www.polygoo.com Services: hi-poly hard surface modeling low-poly hard surface modeling/lod creation photo source or hand painted texturing for cinematics or games rendering and lighting Software: Max Maya Photoshop Mudbox Unreal Engine 3.x I offer very competitive rates
Hey, I am a freelance hard surface artist looking for some off-site work. I worked on games like DayZ (standalone), Operation Black Mesa, Guard Duty and several other modifications. Link to my portfolio thesixtyeight.com and email contact@thesixtyeight.com Currently I am available to start immediately. Paul.
Hey Guys, My first thread on this forum. In all the years, I somehow never registered at Polycount, but now I'm here! Anyway, just wanted to post something I've been working on here. I hope I'll be able to load him into the Unreal Engine 3.0 and implement him into UT2k7. Here we go: And here's the lowPoly so far: And a…