Hey everyone, I'm a student and trying to set up a render shot for my scene and I'm having a problem with some post processing effects on my liquids. There Guassian blur is effecting everything in my scene fine, but my liquids are still very... un-guassian It's pretty noticable, even from far away. Essentially, I have a…
Hey megazordprime I am graduating this summer and flipping out too. BUT while I'm in the process of finding a job in the industry, I have several small projects that I'm working on with friends and colleagues. And though I do something every day, I always feel that I need to do more, or that I'm not doing enough depending…
Nothing quite like updating with small changes frequently. Changes: zBrushed a plane and made bullet holes which were then projected onto the model. Made a Work-in-Progress detail normal map. Scrapped the old paintjob and made an faster process. Made some details for the right shoulderpad. Diffuse isn't as far along as the…
Hey guys I'm taking a self study class at my school I was hoping to create a 3d model of this Character. I've started on the base figure in which to build the character on, however i've never really sculpted a female before and i'm running into some problems. First of all my base mesh dosn't support the breasts, so i'm…
That's the problem. I could show you something but I don't know how it would help you. Also, that would the problem itself. I can't show you something I don't know how to do. There is nothing in progress, that could be showed. i tried to ask a question in such a way that shows I don't even know how to start the whole…
Hi! I think the non-rat elements look a bit undefined/ un-descript and the overall creature shape is a bit too artificial. The surfaces look untextured. To help with direction when making design decisions, you could pick an existing game and make the creature fit within the world and visual style. I too would also ask what…
Tons of progress this week!* split out input and rendering into different loops. input is captured at 1000hz, and rendering happens at monitor * refresh rate. * caching input to handle the above ^^ * brush presets! * layers! * compute shader compositor! * svg icon rendering to atlas (yet to be used) * progress on the…
You can post the link otherwise he is talking about this one i believe. It helps us so now that we have the source material we can better provide feed back for you. You are using Blender? Here is a full video guide that you should put time into, i have never used this but with this much effort by the presenter i am sure…