SCRATCH ALL THAT... the vertices will just appear randomly no matter what. Deleted the (what i thought) was the issue part from the scene in Blender. Exported it.... Now i just get the vertices (circled orange) appear on another part of the mesh, and i spotted an edge (circled green) that is just randomly there despite not…
I am using Blender for modelling and for texturing Substance Painter. Still want to add some varietion and detail but i want to show. This is probably my first legit model. Hope you like it and i want some critique and suggestions for making it better :smile:
Hi community! I'm wondering if exists in the deep of web, a script or a plugin that allows to adapt the same clothing (so the same mesh and topology) to different type of bodies, having different topology (i'm working on some character mods, which have the same costumes for many different races/body types: for ex. High…
I'm trying to figure out how to set the size/position/rotation of the planar unwrap in Blender. You can planar unwrap from the current view, but is it possible to set that view exactly? What I'm trying to do is a top-down projection that needs to be centered on an exact position and has an exact height/width. It seems like…
Could anyone point me in the direction of some great starter tutorials for Blender?! I'm hearing and seeing so much great content being created, esp since 2.8 that I'm interested in giving it a go. I'm currently on Maya but also have a history of Modo / Max. I guess really I'd like something that tells me how to convert to…
So basically, the model needs some more bones like jiggle breasts etc, right now it only has the really basic stuff. It's important that it's made within Blender. [NSFW WARNING]This is the model in question. Thanks in advance!
I’ve completed the benchmark asset for my Final project, "Khanjar", the dagger that will act as the quality bar throughout the project. This includes final textures and renders in Unreal Engine 5, with some Blender and Marmoset shots as well. The goal with this piece was to establish the visual language, material…
Hey guys, I'm glad finally finished the project, I sculpted in Zbrush first and then handpainted the texture in Blender. Tutorial: https://www.youtube.com/watch?v=-QiUPMuCzkE Artstation: https://www.artstation.com/artwork/G0omB
Hello. I used to use this method. On the low-poly blank I added modifier "Subdivision Surface". This method is now no good for me, since lost the original geometry of the model. Recently, I learned about Declimate, but it breaks the map UV. Advise please plug-in or software for optimization. I use Blender 2.63