Been working on this character for the past few months. I've been spending a lot time doing hardsurface props and items, and wanted to do something more fluid in shape; hence a character. After finishing watching the Astartes series on Youtube and reading up on the latest books, I've been inspired to create my own…
After struggling with the shoes, today I've gotten a lot farther with making the clothes, redoing the shoulder which will get scaled right tomorrow, wrist straps, gourd and armour.
I think there's a lot of potential in this design. The weak components, in my opinion, are: -the horns; he already has a great mean face and the horns, how they're originating from the forehead and how slender they look kinda weakens the character's vibe; taking the character in a more feminine direction; you're suggesting…
I was a beneficiary of these training aids, back during the cold war era. Then as now it's horrendously expensive to live fire exercise field force elements in their particular tools of trade, though obviously pre-digital simulation during my time. Although I do recall whilst on either vehicle or ground designated tasked…
Some good stuff in here. I think the biggest room for improvement is in your presentation. It kind of feels like you've thrown everything you've done on the reel, rather than just your best? I think you need to cut it down. 3:15 is a long ass reel. You have SO MANY walk/run cycles in this reel. Personally, I think you…
*Update 30/01/18 I've been updating my portfolio and realised that I'd yet to update this post. Artstation link: https://www.artstation.com/artwork/6VY3w I textured her in Substance Painter and rendered the images in Marmoset. For this project I'm making a 3D realistic character based on the Ancient Greek Atalanta.…
A solo game project i'm working on, using unreal engine 4. Altercore is a cyberpunk game set in space. the game revolves around alien technology that was found on mars and has changed life as we know it. the main character Troy is on a quest to find alien technology and make a prophecy come true. on his travels he will…
Tank Chepri the Scarab Queen Story Chepri was one of the scarab-queens in the desert of Shurima. She was known for her strong armor and her loyalty to protect her people. She still got buried with sand and was forgotten over time, because of unknown reasons. Until her armor was unearthed by a descendant of her, that…
Right on guys, tried to take suggestions into account and resculpted parts of that boot. It's still different from the concept - I sortof went for the riveted, new batmobile look with sharp tank triangles. Also added the generic (not sculpted!) giro I want to reuse all over the place. This actually proved to be very…
I created this model last week. I have a question for all the pros out there. In my case, this model has the body and the armor modeled separately. I was wondering, when you UV the armor part, do you combine all the small meshes into one or have multiple texture maps is ok? In my case, I combined all the armor pieces and…