Hey Polycount! I've started to create environment for Andrew Porter's concept. As for me, his works are incredible and have great detalization. I created draft mash in Cinema 4D and imported they in UE4. Now my purpose is to create as much props' as i can, starting with rocks and base buildings. Additional detalization was…
The Mill, UE4 Blackbird Project - https://www.fxguide.com/featured/the-mills-incredible-blackbird-at-gdc-the-future-of-virtual-production/ Today at GDC 2017 in San Francisco, Epic games and The Mill showed an incredible solution to this problem, one that has vast implications for not only virtual production, but consumer…
Hi everyone, I`ve been working on realistic environments lately. This time I tried something lean with different lighting and mood setups. I used Maya, Substance Designer & Painter for creating the assets, setup the scene in UE4 and took high res screnshots. Dynamic lighting, no lightmass. Thanks! For some other…
What would be the best method of getting started on creating a pile of rubble & debris inside of Maya for use in UE4 games? How would the models be created? Multiple meshes combined with a single UV map? How would the texture be created?
Hey Polycount, Thought I would share my latest project, it's an urban environment made in UE4. Inspired by cities like Hong-Kong and Tokyo, I really wanted to try my hand at a dense city scene. Looking for critique, as I may take another quality pass to it. Thanks everyone!
Been a while since my last project. I went and did my my room for practice while I work from home. I would like some feedback on the overall lighting in Unreal and the final shots. Montage done in UE4 sequencer; first use. https://youtu.be/zBHjneE8v88
Hi I'm currently finishing a space environment and need a good way to go about making a planet shader in UE4. can anyone help or point me in a good direction. The scene is below and the main shader is for the large planet in the background. Also any critique is welcome on the scene. thank you in advance :)
Hi, i'm curently played with UE4 ; i'm try to create au mediaval city (the witcher power !!!). Actually i'm create a lot of props and assets, and testing a modular element. Next step, create more object ; finish all modular element, i'm used this reference. More picture soon !
Hello everyone. I recently finished up my final project for uni. A small environment built in UE4 using handpainted textures. Here are the screenshots. I Would love some critique and feedback so I can improve the scene further before I put it into my portfolio. Thanks all!