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Need a technique for a Planet shader in Ue4

polycounter lvl 5
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Mattrobe polycounter lvl 5
Hi I'm currently finishing a space environment and need a good way to go about making a planet shader in UE4. can anyone help or point me in a good direction.

The scene is below and the main shader is for the large planet in the background.

Also any critique is welcome on the scene.

thank you in advance :)








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